and decided to only use androids, just damn. You can stamp out a lot of fairly productive population real fast.
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gave myself the android tech at the start of the game
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no it was because of how fast I got position
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P.S. I'm an asian, but I'm not on kali...how do I get on kali again???"Football is like chess, only without the dice." Lukas Podolski
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Starting in Prewarp with Android Workers means: +3 production but eat 1, so a net +2 in Dictatorship, Democracy and Feudal, and a net +3.5 in Unification; Tolerant (that's already 10 picks for free!) so no pollution and more room; guaranteed +1M pop/turn when building them, but no natural growth when building other items; no income tax; but AWs do benefit from morale, contrary to the manual.
As for Android Scientists: their +3 research is obscene in Prewarp, especially given the rate at which you can make them (and colonise more planets) once you've a few Workers: research rising by +3 (or +4.5 in Democracy) each turn per research planet in early game is scary!
You might wish to consider what handicaps you'd need to offset the Androids' advantages. You'd have to have a net -10 picks, and the handicaps would have to be empire-wide to affect the Androids. I suggest Uncreative, and work down from there. Actually, what you should do, since you're cheating so bad is to use PickHack to set all the negative pick values to zero, then choose all of them: Uncreative, Poor HW, -1 Production, -1 Research, Feudal (? or maybe that's a cheat too given your ship production ability), -0.5 BC, -20 beam defense, -20 ship attack, -10 ground combat, -10 spying. Wish there were more -picks to choose, but -Food, Low-G, etc, have no effect on Androids.
To be decent, you should give all the AI races a big boost in every way known to editors such as MeltingPot and COrion2. I have an idea: use SuperSpy and give all your rivals alt-Einstein.ftp://ftp.sff.net/pub/people/zoetrope/MOO2/
Zoe Trope
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nah I just wanted to see what I could do with only androids from the start of the game.
democracy is probably the best government for andriods, production and research bonuses(morale and govt).
feudal gives best ship building(morale and govt bonus) but the worst research, and dictatorship/unification are about equal(100% morale vs 100% govt bonus both for workers).Last edited by Whoha; January 17, 2005, 19:34.
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The power from uni is that one can get expotential pop growth from production faster, and kill the Ai and steal their planets even faster. One might not even need AF early on with worker droids, and can tech chemistry first, leading to super fast MIRV nukes CA. (than add it to tele = insta frag)
Once one wipes out a race or two, the relative position difference is so big that there'd be no competition in production and fleet sizes.
Unless one is going the fast orion pop strategy, demo really don't power up that fast, but with demo +prod, artifact, a sub 100 turn orion pop might be possible....and with the Avenger running around at that time
Uncreative, Poor HW, -1 Production, -1 Research, Feudal (? or maybe that's a cheat too given your ship production ability), -0.5 BC, -20 beam defense, -20 ship attack, -10 ground combat, -10 spying.
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OK, I'm a bit confused...
1. How the heck do you do this? Whenever I start a colony, it has a citizen of my race. it seems you would have at least one citizen each colony, plus a bunch on your homeworld.
2. do the androids take advantage of buildings, like, do research labs increase the research generated by droids?
3. I know it's not really neccessary, but can android farmers farm on unfarmable worlds, i.e. barren, toxic, rad?Any man can be a Father, but it takes someone special to be a BEAST
I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
...but Father Beast beat me to it! - Randomturn
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