Well, my personal game would be an game as demo-sub-something (forgot) on 8p impossible huge.
I took out the sakka midway into the game, but I didn't have warlord, my usual pick, so was short on command points so I didn't have an huge fleet. After finding an worm hole to the klackons I was preparing an invasion.
At this time, the evil darlocks with their huge fleet have been running all over the place, having stolen/traded lots of tech, giving it an small tech advantage. (more techs, but I had the vital ones) The Darlocks then threatened me and I gave 5% tribute.
As I send my fleet across the worm hole to take over the far out teched klackons with their tritanium armor ships against my zort missile CAs. The Darlock sensed weakness and struck. My outermost colonies conquared from the Sakka was bombed to pieces by an dozen BBs, and the Sakka homeworld taken an few turns later. My home systems did its best to crank out cruisers and BBs, but I know that they'd never stand up to the bigger than one dozen doom fleet, and that withdrawing my klackon invasion fleet won't help in time, and klackon land would be an safe heaven against the Darlocks. I juggled whatever assets I have around to blockade darlock systems to draw the enemy fleet back. The darlocks played around for an bit, but it went deep behind my lines struck at one of my well developed systems and wiped it out. Seeing that I can not wait any longer nor is it an good idea to fight stealth ships, I gathered my fleet that was dancing around and an few new ships and counter attacked, bombardarding and cleaning each system as fast as I could to force the darlocks to retreat due to fuel. In 25 turns I cleaned out 8 systems, capturing only one pop one planet for refueling, and cleared the darlocks off the map instead of fighting their fleet.
And the rest is just clean up of everyone else.
I am interested in the following game however, as it sounds like impossible odds....
Now how does one do that? At turn 50 you shouldn't even have CAs (unless you focus on it) or an second system.....
I took out the sakka midway into the game, but I didn't have warlord, my usual pick, so was short on command points so I didn't have an huge fleet. After finding an worm hole to the klackons I was preparing an invasion.
At this time, the evil darlocks with their huge fleet have been running all over the place, having stolen/traded lots of tech, giving it an small tech advantage. (more techs, but I had the vital ones) The Darlocks then threatened me and I gave 5% tribute.
As I send my fleet across the worm hole to take over the far out teched klackons with their tritanium armor ships against my zort missile CAs. The Darlock sensed weakness and struck. My outermost colonies conquared from the Sakka was bombed to pieces by an dozen BBs, and the Sakka homeworld taken an few turns later. My home systems did its best to crank out cruisers and BBs, but I know that they'd never stand up to the bigger than one dozen doom fleet, and that withdrawing my klackon invasion fleet won't help in time, and klackon land would be an safe heaven against the Darlocks. I juggled whatever assets I have around to blockade darlock systems to draw the enemy fleet back. The darlocks played around for an bit, but it went deep behind my lines struck at one of my well developed systems and wiped it out. Seeing that I can not wait any longer nor is it an good idea to fight stealth ships, I gathered my fleet that was dancing around and an few new ships and counter attacked, bombardarding and cleaning each system as fast as I could to force the darlocks to retreat due to fuel. In 25 turns I cleaned out 8 systems, capturing only one pop one planet for refueling, and cleared the darlocks off the map instead of fighting their fleet.
And the rest is just clean up of everyone else.
I am interested in the following game however, as it sounds like impossible odds....
Originally posted by Zoetrope
In MOO2, I always play Impossible; although I used MeltingPot to beef up the AI races to close to maximum extent, I haven't lost in ages. One time, a Darloks with +36 picks did beat me.
A COrion2 boosted race with +12 research and +12 industry that I wasn't expecting to be up against, was encountered at around turn 50 (prewarp) after it had conquered half the huge map
, but it eventually fell to my gritted determination.
In MOO2, I always play Impossible; although I used MeltingPot to beef up the AI races to close to maximum extent, I haven't lost in ages. One time, a Darloks with +36 picks did beat me.
A COrion2 boosted race with +12 research and +12 industry that I wasn't expecting to be up against, was encountered at around turn 50 (prewarp) after it had conquered half the huge map
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