My experiences with TBS have been largely playing Civ2, SMAC, Imp2. Most of all Civ2.
In that game its pretty much taken for granted that any serious player is playing on diety, the highest level. Strat tips in the forum, when they were for SP (and the hardcore mainly played MP) were assumed to be for deity, unless otherwise specified. Same for transcend level in SMAC, I think (transcend being even easier to win on than Civ2 deity) Imp2 had a complex difficulty system, aside from being much harder on the higher levels.
My impression from browsing here is that the impossible level of MoO2 is harder than Civ2 Deity. Nonetheless its also my impression that most serious players are playing on impossible, though not expecting to win as consistently as a serious Civ2 player in deity, SP. Is that correct? Are your strat comments here assuming impossible level play, unless otherwise specified?
In that game its pretty much taken for granted that any serious player is playing on diety, the highest level. Strat tips in the forum, when they were for SP (and the hardcore mainly played MP) were assumed to be for deity, unless otherwise specified. Same for transcend level in SMAC, I think (transcend being even easier to win on than Civ2 deity) Imp2 had a complex difficulty system, aside from being much harder on the higher levels.
My impression from browsing here is that the impossible level of MoO2 is harder than Civ2 Deity. Nonetheless its also my impression that most serious players are playing on impossible, though not expecting to win as consistently as a serious Civ2 player in deity, SP. Is that correct? Are your strat comments here assuming impossible level play, unless otherwise specified?
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