Fun with outposts and allies
As noted earlier in this thread, it's sometimes hard to tell what's a "trick," and what's just strategy. Note that I have only played in SP games, but here are my two cents' worth:
1) Outposts - In addition to extending the range of your ships, outposts are good for denying planets to the other races. Don't put the outpost on that gas giant. Put it on the huge swamp planet and keep your enemies from getting a great farming planet! That way they can't colonize it (a) without your knowledge; or (b) without bombing it and starting a war. You, on the other hand, need only fly a colony ship to the system, and start a colony up. Personally, I also like to drop outposts into just about every valuable system my enemies own. That way, when I get jump gate (I think that's the term) technology late in the game, I can just drop in on their good worlds, or, even better, their homeworlds, and bomb the snot out of them.
2) Allies - A trick that I'm sure would be utterly useless against human players, it's nonetheless quite amusing against the AI. I haven't used it in years, but I seem to remember it working this way: If you've got an opponenet whose homeworld is out of range of your battle fleet, make him an ally. That way, your ships can fly straight into his space as though his colonies were yours, you can scout his planets, and begin your assault by capturing or destroying his most valuable planets.
As noted earlier in this thread, it's sometimes hard to tell what's a "trick," and what's just strategy. Note that I have only played in SP games, but here are my two cents' worth:
1) Outposts - In addition to extending the range of your ships, outposts are good for denying planets to the other races. Don't put the outpost on that gas giant. Put it on the huge swamp planet and keep your enemies from getting a great farming planet! That way they can't colonize it (a) without your knowledge; or (b) without bombing it and starting a war. You, on the other hand, need only fly a colony ship to the system, and start a colony up. Personally, I also like to drop outposts into just about every valuable system my enemies own. That way, when I get jump gate (I think that's the term) technology late in the game, I can just drop in on their good worlds, or, even better, their homeworlds, and bomb the snot out of them.
2) Allies - A trick that I'm sure would be utterly useless against human players, it's nonetheless quite amusing against the AI. I haven't used it in years, but I seem to remember it working this way: If you've got an opponenet whose homeworld is out of range of your battle fleet, make him an ally. That way, your ships can fly straight into his space as though his colonies were yours, you can scout his planets, and begin your assault by capturing or destroying his most valuable planets.
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