Clearly, I've been pretty ineffecient in the past. I've always left at least one farmer on almost every possible world (which does cut down on the number of freighters I need), and divided the rest between industry and research, the theory being that, if I lost some colonies, at least the loss didn't deal such a serious blow to either industry or research. I think that this theory may have been crippling my entire empire.
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MOO2 General tips and pointers, specific play advice
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To some extent, all colonies will be capable of industry and science, but most will excel at one or the other, and pollution controlling buildings on every world will carry too great a maintenance cost.
I insist on doing my farming on suitable worlds, and use a large freighter fleet to feed my empire and move colonists around.
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Originally posted by Tiemler
Game 2 - Uni Aqua Artifacts LHW RHW +50% Pop
I can't do both on the same planet. If I take AHW, I want to get to where as much pop as possible on research to get the most of the AHW.
In that case why do I need RHW? I would rather use the 3 points for +P or +R pr not take RHW.
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Originally posted by vmxa1 One thing I do not like to do is to have RHW and AHW. This seems like a conflict to me. The RHW is to let me build faster and the AHW is to research.
In a huge galaxy, I wouldn't take AHW, but RHW is still worthwhile because it is so cost-effective.
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