Turn 221: Our scout team valiantly gave their lifes at 1:42 am this morning to gather data about the nature of the orion gaurdian, the following communication was recieved:
"Holy **** that thing is big!
hey whats th.....
"
after this was 5 micro seconds of static leading us to believe that the crew died a horrible death to life destroying weapons on the gaurdian, and then the ship was destroyed by other weapons. However this action allowed our outpost to escapethe cowards will be executed for retreating from a fight the crew will be welcomed back and will not be required to go into space again, sadly another outpost, 2 turns away will not be so lucky.
In other news 399 billion credits were repurposed from the silicoid battleship and crew.
Turn 222:
A new warship joined the fleet, it will be deployed at qui to disuade the human scum from attacking our powerful empire.
Turn 223:
Several construction orders were finished with the credits.
The other outpost suffered a horrible fate, all hands dieing hideous deaths valiantly gave their lives in an attempt to put an outpost in the orion system.
Turn 224:
Our glorious forcesplundered liberated a subsidiary world in the Cryslon star system! 5 mobile infantry units now watch over the population waiting to squelch dissent where ever it may rise up defend the populace from hostile silicoid war fleets.
Turn 225:
The Silicoid homeworld was put to the fire today, as our forces easily swept aside weak and impotent planetary defense forces, and then commenced a bombardment of all military targets. Unfortunately civilian casualties were inordinately high due to the silicoids basing their military bases in population centers, but the civilians on the world have sent us communication that they would rather die then live under another cycle of silicoid rule, the following transmission was recorded:
"NO! DON'T...
...STOP BOMBARDING THE...
...POPULATION CENTERS..."
Status of our empire is as follows:
General:
Taxes are at an all time low of 0% of industry!
Research:
We still don't have the damned tech yet , alien management center seems to be the consensus for what to research next.
Fleet Management:
We are using 14 of 16 command points.
It is time to design a new ship class for battleship(to promptly replace it once we get zortium.)
Planets:
We need several governors you can and will be forced to sign up if you would like to apply for a governorship, please state your preference. There are 8 star systems we control, you would make decisions on what to build locally, and handle requests from the Minister of defense for warships, and how to allocate workers. Governors may compete for foints. Foints are given based on time to productive planet(TTPP). optimal build patterns should be calculated by the governor in charge of the system.
Darlenia Star System:
Darlenia has 3 planets:
Medium Terran Poor normal gravity *note:this world supplies surplus food to the empire*
Population: 12 HNSS
Current Worker allocation: 3 food, 9 workers, 0 research
Production: 20 BC,16 food,69 industy,0 pollution,15 research
needs: 28 BC,12 food.
Morale: +20%
Produced Facilities:
Marine Barracks
Automated Factory
Hydroponics Farm
Biosphere
Missile base
Armor barracks
Atmosphere Renewer
Battlestation
Cloning Center
Fighter Garrison
Gravity Generator
Holo Simulator
Pollution Processor
Radiation Shield
Robotics Miner Plant
Spaceport
StarBase
SuperComputer
Terraforming
Research Lab
Not built yet:
Build que is empty
Build Que:
Housing
Large Terran Abundant normal gravity
Population: 22 HNSS, 2 silicoid
Current Worker allocation: 5 food, 19 workers, 0 research
Production: 36 BC,22 food,129 industy,0 pollution,15 research
needs: 28 BC,22 food.
Morale: +0% *alien penalty*
Produced Facilities:
Marine Barracks
Automated Factory
Hydroponics Farm
Biosphere
Missile base
Armor barracks
Atmosphere Renewer
Battlestation
Cloning Center
Fighter Garrison
Gravity Generator
Holo Simulator
Pollution Processor
Radiation Shield
Robotics Miner Plant
Spaceport
StarBase
SuperComputer
Terraforming
Research Lab
Not built yet:
Build que is empty
Build Que:
Transport
Transport
Transport
Transport
Battleship
Huge Arid Abundant heavy gravity *noteroduces excess food for the empire*
Population: 12 HNSS
Current Worker allocation: 3 food, 9 workers, 0 research
Production: 20 BC,16 food,69 industy,0 pollution,15 research
needs: 24 BC,12 food.
Morale: +20%
Produced Facilities:
Marine Barracks
Automated Factory
Hydroponics Farm
Biosphere
Missile base
Atmosphere Renewer
Cloning Center
Gravity Generator
Holo Simulator
Pollution Processor
Robotics Miner Plant
Spaceport
StarBase
SuperComputer
Terraforming
Research Lab
Not built yet:
Armor Barracks
Battlestation
Fighter Garrision
Radiation Shield
Terraforming
Build Que:
Terraforming
Housing
Tycho Star System:
Tycho has one planet, and one asteroid belt.
The planet is a small barren poor low gravity world.
Population: 5 HNSS(us)
Current Worker allocation: 0 food, 5 workers, 0 research
Production: 5 BC,2 food,12 industy,4 pollution,5 research
needs: 8 BC,3 food.
Morale: 0
Produced Facilities:
Marine Barracks
Automated Factory
Hydroponics Farm
Biosphere
Missile base
Research Lab
1
Not built yet:
Armor barracks
Atmosphere Renewer
Battlestation
Cloning Center
Fighter Garrison
Gravity Generator
Holo Simulator
Pollution Processor
Radiation Shield
Robotics Miner Plant
Spaceport
StarBase
SuperComputer
Terraforming
Build Que:
Robotics Miner
Gravity Generator
Pollution Processor
Holo Simulator
Atmosphere Renewer
Vela Star System:
Vela has just one planet
Medium Barren Poor normal gravity
Population: 3 silicoid
Current Worker allocation: 0 food, 3 workers, 0 research
Production: 3 BC,0 food,14 industy,0 pollution,0 research
needs: 4 BC,0 food.
Morale: +0%
Produced Facilities:
Marine Barracks
Automated Factory
Fighter Garrison
Not built yet:*noteopulation does not need anti-pollution or food, however empire may need food*
Hydroponics Farm
Biosphere
Missile base
Armor barracks
Atmosphere Renewer
Battlestation
Cloning Center
Gravity Generator
Holo Simulator
Pollution Processor
Radiation Shield
Robotics Miner Plant
Spaceport
StarBase
SuperComputer
Terraforming
Research Lab
Build Que:
Housing
Qui Star System:
Large Gaia Rich Normal gravity
Outpost
Shalako Star System:
The Shalako star system has 4 planets and an asteroid belt.
This system was taken from the silicoids and is fully populated by them
Small Arid Rich Normal Gravity
Population: 11 silicoid, 10 are not assimilated(superlative troops keep them down)
Current Worker allocation: 0 food, 11 workers, 0 research
Production: 18 BC,0 food,101 industy,0 pollution,15 research
needs: 20 BC,0 food.
Morale: +20%
Produced Facilities:
Marine Barracks
Automated Factory
Biosphere
Missile base
Armor barracks
Radiation Shield
Robotics Miner Plant
Spaceport
StarBase
Battlestation
Fighter Garrison
SuperComputer
Holo Simulator
Research Lab
Not built yet:*noteopulation does not need anti-pollution or food, however empire may need food*
Hydroponics Farm
Soil enrichment
Atmosphere Renewer
Cloning Center
Pollution Processor
Terraforming
Build Que:
Cloning Center
Terraforming
Housing
Small Desert Rich Normal Gravity
Population: 8 silicoid, 6 are not assimilated(superlative troops keep them down)
Current Worker allocation: 0 food, 8 workers, 0 research
Production: 14 BC,0 food,80 industy,0 pollution,15 research
needs: 19 BC,0 food.
Morale: +20%
Produced Facilities:
Marine Barracks
Automated Factory
Biosphere
Missile base
Armor barracks
Radiation Shield
Robotics Miner Plant
Spaceport
Research Lab
SuperComputer
Holo Simulator
Not built yet:*noteopulation does not need anti-pollution or food, however empire may need food*
StarBase
Battlestation
Fighter Garrison
Hydroponics Farm
Soil enrichment
Atmosphere Renewer
Cloning Center
Pollution Processor
Terraforming
Build Que:
Housing
Medium Barren Abundant Normal Gravity
Population: 1 HNSS
Current Worker allocation: 0 food, 1 workers, 0 research
Production: 1 BC,0 food,8 industy,0 pollution,0 research
needs: 1 BC,1 food.
Morale: -20%
Produced Facilities:
Automated Factory
Not built yet:
Marine Barracks
Biosphere
Missile base
Armor barracks
Radiation Shield
Robotics Miner Plant
Spaceport
SuperComputer
Holo Simulator
StarBase
Battlestation
Fighter Garrison
Hydroponics Farm
Soil enrichment
Atmosphere Renewer
Cloning Center
Pollution Processor
Terraforming
Research Lab
Build Que:
Marine Barracks
Robotics mining plant
Holo Simulator
Pollution Processor
Atmosphere Renewer
Cloning Center
Biospheres
Small Tundra Rich Normal Gravity
Population: 8 Silicoids, 5 unassimilated
Current Worker allocation: 0 food, 8 workers, 0 research
Production: 10 BC,0 food,82 industy,0 pollution,15 research
needs: 14 BC,0 food.
Morale: +20%
Produced Facilities:
Marine Barracks
Automated Factory
Biosphere
Missile base
Armor barracks
Radiation Shield
Robotics Miner Plant
SuperComputer
Holo Simulator
Terraforming
Research Lab
Not built yet:*noteopulation does not need anti-pollution or food, however empire may need food*
Atmosphere Renewer
Battlestation
Cloning Center
Fighter Garrison
Hydroponics Farm
Pollution Processor
Spaceport
StarBase
Soil enrichment
Terraforming
Build Que:
Space Port
Fighter Garrison
Cloning Center
Lesath Star System:
There is one planet, and one gas giant in this system
Huge Desert Poor Normal Gravity
Population: 18 Silicoids, 15 unassimilated
Current Worker allocation: 0 food, 18 workers, 0 research
Production: 22 BC,0 food,101 industy,0 pollution,5 research
needs: 13 BC,0 food.
Morale: +20%
Produced Facilities:
Marine Barracks
Automated Factory
Biosphere
Research Lab
Radiaton Shield
Missile Base
Robotics Miner Plant
Holo Simulator
Terraforming
Not built yet:*noteopulation does not need anti-pollution or food, however empire may need food*
Atmosphere Renewer
Battlestation
Cloning Center
Fighter Garrison
Hydroponics Farm
Pollution Processor
Spaceport
StarBase
Soil enrichment
Armor barracks
SuperComputer
Terraforming
Build Que:
Armor Barracks
Housing
Zosma
The system has 2 asteroid belts and 1 planet
Medium Desert Abundant Normal Gravity
Population: 16 Silicoids, 16 unassimilated
Current Worker allocation: 0 food, 16 workers, 0 research
Production: 19 BC,0 food,66 industy,0 pollution,5 research
needs: 11 BC,0 food.
Morale: +20%
Produced Facilities:
Marine Barracks
Automated Factory
Biosphere
Research Lab
Armor Barracks
Holo Simulator
Fighter Garrision
Terraforming
Not built yet:*noteopulation does not need anti-pollution or food, however empire may need food*
Atmosphere Renewer
Battlestation
Cloning Center
Fighter Garrison
Hydroponics Farm
Pollution Processor
Spaceport
StarBase
Soil enrichment
SuperComputer
Radiaton Shield
Missile Base
Robotics Miner Plant
Terraforming
Build Que:
Missile Base
Robotics Miner Plant
Cryslon
The system has 2 planets, 1 of which isn't ours yet
Medium Toxic Poor Normal Gravity
Population: 11 Silicoids, 11 unassimilated
Current Worker allocation: 0 food, 11 workers, 0 research
Production: 9 BC,0 food,23 industy,0 pollution,5 research
needs: 5 BC,0 food.
Morale: -20%
Produced Facilities:
Automated Factory
Biosphere
Research Lab
Not built yet:*noteopulation does not need anti-pollution or food, however empire may need food*
Atmosphere Renewer
Battlestation
Cloning Center
Fighter Garrison
Hydroponics Farm
Pollution Processor
Spaceport
StarBase
Soil enrichment
SuperComputer
Radiaton Shield
Missile Base
Robotics Miner Plant
Marine Barracks
Armor Barracks
Holo Simulator
Fighter Garrision
Build Que:
Marine Barracks
Armor Barracks
Holo Simulator
Robotics Miner Plant.
--------------------------------------------------------
Sign up for your planet today! they are going fast!
As always, rename save9.gam.sav to save9.gam and place it in your master of orion 2 directory.
finally, vmxa, want to rejoin the demo game?
"Holy **** that thing is big!
hey whats th.....
"
after this was 5 micro seconds of static leading us to believe that the crew died a horrible death to life destroying weapons on the gaurdian, and then the ship was destroyed by other weapons. However this action allowed our outpost to escape
In other news 399 billion credits were repurposed from the silicoid battleship
Turn 222:
A new warship joined the fleet, it will be deployed at qui to disuade the human scum from attacking our powerful empire.
Turn 223:
Several construction orders were finished with the credits.
The other outpost
Turn 224:
Our glorious forces
Turn 225:
The Silicoid homeworld was put to the fire today, as our forces easily swept aside weak and impotent planetary defense forces, and then commenced a bombardment of all military targets. Unfortunately civilian casualties were inordinately high due to the silicoids basing their military bases in population centers, but the civilians on the world have sent us communication that they would rather die then live under another cycle of silicoid rule, the following transmission was recorded:
"NO! DON'T...
...STOP BOMBARDING THE...
...POPULATION CENTERS..."
Status of our empire is as follows:
General:
Taxes are at an all time low of 0% of industry!
Research:
We still don't have the damned tech yet , alien management center seems to be the consensus for what to research next.
Fleet Management:
We are using 14 of 16 command points.
It is time to design a new ship class for battleship(to promptly replace it once we get zortium.)
Planets:
We need several governors
Darlenia Star System:
Darlenia has 3 planets:
Medium Terran Poor normal gravity *note:this world supplies surplus food to the empire*
Population: 12 HNSS
Current Worker allocation: 3 food, 9 workers, 0 research
Production: 20 BC,16 food,69 industy,0 pollution,15 research
needs: 28 BC,12 food.
Morale: +20%
Produced Facilities:
Marine Barracks
Automated Factory
Hydroponics Farm
Biosphere
Missile base
Armor barracks
Atmosphere Renewer
Battlestation
Cloning Center
Fighter Garrison
Gravity Generator
Holo Simulator
Pollution Processor
Radiation Shield
Robotics Miner Plant
Spaceport
StarBase
SuperComputer
Terraforming
Research Lab
Not built yet:
Build que is empty
Build Que:
Housing
Large Terran Abundant normal gravity
Population: 22 HNSS, 2 silicoid
Current Worker allocation: 5 food, 19 workers, 0 research
Production: 36 BC,22 food,129 industy,0 pollution,15 research
needs: 28 BC,22 food.
Morale: +0% *alien penalty*
Produced Facilities:
Marine Barracks
Automated Factory
Hydroponics Farm
Biosphere
Missile base
Armor barracks
Atmosphere Renewer
Battlestation
Cloning Center
Fighter Garrison
Gravity Generator
Holo Simulator
Pollution Processor
Radiation Shield
Robotics Miner Plant
Spaceport
StarBase
SuperComputer
Terraforming
Research Lab
Not built yet:
Build que is empty
Build Que:
Transport
Transport
Transport
Transport
Battleship
Huge Arid Abundant heavy gravity *noteroduces excess food for the empire*
Population: 12 HNSS
Current Worker allocation: 3 food, 9 workers, 0 research
Production: 20 BC,16 food,69 industy,0 pollution,15 research
needs: 24 BC,12 food.
Morale: +20%
Produced Facilities:
Marine Barracks
Automated Factory
Hydroponics Farm
Biosphere
Missile base
Atmosphere Renewer
Cloning Center
Gravity Generator
Holo Simulator
Pollution Processor
Robotics Miner Plant
Spaceport
StarBase
SuperComputer
Terraforming
Research Lab
Not built yet:
Armor Barracks
Battlestation
Fighter Garrision
Radiation Shield
Terraforming
Build Que:
Terraforming
Housing
Tycho Star System:
Tycho has one planet, and one asteroid belt.
The planet is a small barren poor low gravity world.
Population: 5 HNSS(us)
Current Worker allocation: 0 food, 5 workers, 0 research
Production: 5 BC,2 food,12 industy,4 pollution,5 research
needs: 8 BC,3 food.
Morale: 0
Produced Facilities:
Marine Barracks
Automated Factory
Hydroponics Farm
Biosphere
Missile base
Research Lab
1
Not built yet:
Armor barracks
Atmosphere Renewer
Battlestation
Cloning Center
Fighter Garrison
Gravity Generator
Holo Simulator
Pollution Processor
Radiation Shield
Robotics Miner Plant
Spaceport
StarBase
SuperComputer
Terraforming
Build Que:
Robotics Miner
Gravity Generator
Pollution Processor
Holo Simulator
Atmosphere Renewer
Vela Star System:
Vela has just one planet
Medium Barren Poor normal gravity
Population: 3 silicoid
Current Worker allocation: 0 food, 3 workers, 0 research
Production: 3 BC,0 food,14 industy,0 pollution,0 research
needs: 4 BC,0 food.
Morale: +0%
Produced Facilities:
Marine Barracks
Automated Factory
Fighter Garrison
Not built yet:*noteopulation does not need anti-pollution or food, however empire may need food*
Hydroponics Farm
Biosphere
Missile base
Armor barracks
Atmosphere Renewer
Battlestation
Cloning Center
Gravity Generator
Holo Simulator
Pollution Processor
Radiation Shield
Robotics Miner Plant
Spaceport
StarBase
SuperComputer
Terraforming
Research Lab
Build Que:
Housing
Qui Star System:
Large Gaia Rich Normal gravity
Outpost
Shalako Star System:
The Shalako star system has 4 planets and an asteroid belt.
This system was taken from the silicoids and is fully populated by them
Small Arid Rich Normal Gravity
Population: 11 silicoid, 10 are not assimilated(superlative troops keep them down)
Current Worker allocation: 0 food, 11 workers, 0 research
Production: 18 BC,0 food,101 industy,0 pollution,15 research
needs: 20 BC,0 food.
Morale: +20%
Produced Facilities:
Marine Barracks
Automated Factory
Biosphere
Missile base
Armor barracks
Radiation Shield
Robotics Miner Plant
Spaceport
StarBase
Battlestation
Fighter Garrison
SuperComputer
Holo Simulator
Research Lab
Not built yet:*noteopulation does not need anti-pollution or food, however empire may need food*
Hydroponics Farm
Soil enrichment
Atmosphere Renewer
Cloning Center
Pollution Processor
Terraforming
Build Que:
Cloning Center
Terraforming
Housing
Small Desert Rich Normal Gravity
Population: 8 silicoid, 6 are not assimilated(superlative troops keep them down)
Current Worker allocation: 0 food, 8 workers, 0 research
Production: 14 BC,0 food,80 industy,0 pollution,15 research
needs: 19 BC,0 food.
Morale: +20%
Produced Facilities:
Marine Barracks
Automated Factory
Biosphere
Missile base
Armor barracks
Radiation Shield
Robotics Miner Plant
Spaceport
Research Lab
SuperComputer
Holo Simulator
Not built yet:*noteopulation does not need anti-pollution or food, however empire may need food*
StarBase
Battlestation
Fighter Garrison
Hydroponics Farm
Soil enrichment
Atmosphere Renewer
Cloning Center
Pollution Processor
Terraforming
Build Que:
Housing
Medium Barren Abundant Normal Gravity
Population: 1 HNSS
Current Worker allocation: 0 food, 1 workers, 0 research
Production: 1 BC,0 food,8 industy,0 pollution,0 research
needs: 1 BC,1 food.
Morale: -20%
Produced Facilities:
Automated Factory
Not built yet:
Marine Barracks
Biosphere
Missile base
Armor barracks
Radiation Shield
Robotics Miner Plant
Spaceport
SuperComputer
Holo Simulator
StarBase
Battlestation
Fighter Garrison
Hydroponics Farm
Soil enrichment
Atmosphere Renewer
Cloning Center
Pollution Processor
Terraforming
Research Lab
Build Que:
Marine Barracks
Robotics mining plant
Holo Simulator
Pollution Processor
Atmosphere Renewer
Cloning Center
Biospheres
Small Tundra Rich Normal Gravity
Population: 8 Silicoids, 5 unassimilated
Current Worker allocation: 0 food, 8 workers, 0 research
Production: 10 BC,0 food,82 industy,0 pollution,15 research
needs: 14 BC,0 food.
Morale: +20%
Produced Facilities:
Marine Barracks
Automated Factory
Biosphere
Missile base
Armor barracks
Radiation Shield
Robotics Miner Plant
SuperComputer
Holo Simulator
Terraforming
Research Lab
Not built yet:*noteopulation does not need anti-pollution or food, however empire may need food*
Atmosphere Renewer
Battlestation
Cloning Center
Fighter Garrison
Hydroponics Farm
Pollution Processor
Spaceport
StarBase
Soil enrichment
Terraforming
Build Que:
Space Port
Fighter Garrison
Cloning Center
Lesath Star System:
There is one planet, and one gas giant in this system
Huge Desert Poor Normal Gravity
Population: 18 Silicoids, 15 unassimilated
Current Worker allocation: 0 food, 18 workers, 0 research
Production: 22 BC,0 food,101 industy,0 pollution,5 research
needs: 13 BC,0 food.
Morale: +20%
Produced Facilities:
Marine Barracks
Automated Factory
Biosphere
Research Lab
Radiaton Shield
Missile Base
Robotics Miner Plant
Holo Simulator
Terraforming
Not built yet:*noteopulation does not need anti-pollution or food, however empire may need food*
Atmosphere Renewer
Battlestation
Cloning Center
Fighter Garrison
Hydroponics Farm
Pollution Processor
Spaceport
StarBase
Soil enrichment
Armor barracks
SuperComputer
Terraforming
Build Que:
Armor Barracks
Housing
Zosma
The system has 2 asteroid belts and 1 planet
Medium Desert Abundant Normal Gravity
Population: 16 Silicoids, 16 unassimilated
Current Worker allocation: 0 food, 16 workers, 0 research
Production: 19 BC,0 food,66 industy,0 pollution,5 research
needs: 11 BC,0 food.
Morale: +20%
Produced Facilities:
Marine Barracks
Automated Factory
Biosphere
Research Lab
Armor Barracks
Holo Simulator
Fighter Garrision
Terraforming
Not built yet:*noteopulation does not need anti-pollution or food, however empire may need food*
Atmosphere Renewer
Battlestation
Cloning Center
Fighter Garrison
Hydroponics Farm
Pollution Processor
Spaceport
StarBase
Soil enrichment
SuperComputer
Radiaton Shield
Missile Base
Robotics Miner Plant
Terraforming
Build Que:
Missile Base
Robotics Miner Plant
Cryslon
The system has 2 planets, 1 of which isn't ours yet
Medium Toxic Poor Normal Gravity
Population: 11 Silicoids, 11 unassimilated
Current Worker allocation: 0 food, 11 workers, 0 research
Production: 9 BC,0 food,23 industy,0 pollution,5 research
needs: 5 BC,0 food.
Morale: -20%
Produced Facilities:
Automated Factory
Biosphere
Research Lab
Not built yet:*noteopulation does not need anti-pollution or food, however empire may need food*
Atmosphere Renewer
Battlestation
Cloning Center
Fighter Garrison
Hydroponics Farm
Pollution Processor
Spaceport
StarBase
Soil enrichment
SuperComputer
Radiaton Shield
Missile Base
Robotics Miner Plant
Marine Barracks
Armor Barracks
Holo Simulator
Fighter Garrision
Build Que:
Marine Barracks
Armor Barracks
Holo Simulator
Robotics Miner Plant.
--------------------------------------------------------
Sign up for your planet today! they are going fast!
As always, rename save9.gam.sav to save9.gam and place it in your master of orion 2 directory.
finally, vmxa, want to rejoin the demo game?
Comment