The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I agree with vmxa1. The missile bases in MoO 1 are far superior to that of MoO 2. They can be built relatively cheaply, and ships in the early stage are rather easy to blow up. Really, missile bases is the only thing that holds back the computer players during the early stages on the harder levels.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Especially those early mirv missiles can kill quite a few enemy ships. I also found that having a single scout ship in the system often prevents the enemy from simply retreating. They try to get to your scout and your missiles kill them.
If you could fire mirv missiles from missile bases in moo2 they would be equally devastating.
Comment