Garth the Apolyton ad takes 15 secs then the CPUID servers are v slow, it works but takes about a minute to load the page here in the UK. DL is swift.
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MoO1 trying to run in XP, help !?
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a chap in nForcers HQ suggested this so I am passing it on, might works for some people, but it didnt work for me.
I have got DuneII to run on this setup, but that uses extended memory instead of expanded. However there is another glitch with the music on that though the unit voices work fine in most SB emulation modes !? (nForce2 uses soundstorm).
I think this chipset has a lot of kinks to work out.
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alglove on nForcersHQ Epox forum turned up this little gem
here is something to freeze your blood, Award have allegedly decided not to support EMS anymore. So if true all nForce2 boards will have problems and there is no work around.
newer PCs with an Award/Phoenix BIOS (this INCLUDES ALL nForce2 chipsets) will not be able to run MZX on Windows XP, XP SP1, 2000 SP3,4, 2003 because resource allocation was changed in these builds of windows and the BIOS no longer reserves the EMS base page frame address. No game requiring EMS will run on these configurations on these machines. There is no known fix at this time
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ljcvetko, I understand your incredulity, however...
Originally posted by boolybooly
I tried a win98 OEM bootdisk and a win95B bootdisk and in both cases, with both copies of the game ie vmxa1's as well as mine it gave exactly the same 1024 EMS error message.
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well it could be just me overlooking something, but I asked around and got confirmation its a problem so I am assuming its for real.
I had trouble running another game (Imperium Galactica 2) and found I had to reduce the page file to 300-450 Mb to get it running (which puzzles me, but it works and some people need to go down to 200 for some reason). (I checked on MoO again after I got this running but no luck.) I employed the same methods of googling it (hasnt that got a bit unreliable lately?) and then doggedly working through the links and came up with the fix in a few minutes, not so for MoO, but maybe JavaMoO will plug the gap !
I like having new toys but I dont like it when they stop me playing with my old toys
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Originally posted by boolybooly
well it could be just me overlooking something, but I asked around and got confirmation its a problem so I am assuming its for real.
I had trouble running another game (Imperium Galactica 2) and found I had to reduce the page file to 300-450 Mb to get it running (which puzzles me, but it works and some people need to go down to 200 for some reason). (I checked on MoO again after I got this running but no luck.) I employed the same methods of googling it (hasnt that got a bit unreliable lately?) and then doggedly working through the links and came up with the fix in a few minutes, not so for MoO, but maybe JavaMoO will plug the gap !
I like having new toys but I dont like it when they stop me playing with my old toys
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