I was hoping someone got him as the first one, but I will take any hire that anyone has for now. Just add back in any famous discount.
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MOO2: Leader abilities with an *?
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Repulsive/Charismatic traits nd having any Leaders that are Famous. Those are the ones I know of. The first few leaders are normally the low level ones. I suspect that the standing in the game may have an impact. Do you get nominated or not, that sort of thing.
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There are generally 5 "waves", hence probably why there are five leader levels (or vice versa).
Each leader has a MINIMUM spec. That is, some leaders will never appear at the start, because simply their attributes are never that low.
The leaders who show up at the beginning are all the leaders who start from the lowest %s (5/5*/7/7*/10/10*)
Examples: Kimbuzzi, Cyr, etc
After a certain amount of turns, the second wave comes which includes the first wave PLUS the leaders whose minimum spec is (10-20), I'm trying to keep it brief, so don't NITPICK on those numbers.
Examples: Kimbuzzi as 20%, Cyr as 10% etc Razor and Brainiac at their minimum etc
and this goes on...
Just like each leader has a minimum, they also have a maximum. Not all the farming leaders for examples would reach the same farming bonus... even when the increments are the same.
I remember there were websites with the COMPLETE setup for all the leaders, but these days very few MOO pages are around and even fewer are active.
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It feels like race selection affects it. When I am unification, I always seem to get morale leaders. When I am telepathic I get commando leaders. When I am tolerant I get environmental leaders... It just might be my imagination though!Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.
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Originally posted by vmxa1
Repulsive/Charismatic traits nd having any Leaders that are Famous. Those are the ones I know of. The first few leaders are normally the low level ones. I suspect that the standing in the game may have an impact. Do you get nominated or not, that sort of thing.Last edited by The Mad Monk; January 24, 2004, 02:13.No, I did not steal that from somebody on Something Awful.
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I don't think that success has influence over leaders. It is the game time progress that gives the better leaders. Repulsive starts with the worst possibilities (like Cyr or Kimbuzzi), Normal may get good leaders from the beginning, and probably charismatic has a bonus (haven't played that much so I can't really say).Against stupidity the very gods themselves contend in vain.
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Excellent list, V, but you are missing the Klackon Taskmaster(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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