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MOO2: Leader abilities with an *?

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  • MOO2: Leader abilities with an *?

    I recently re-discovered the wonders of Master of Orion 2 and I have a question that I haven't been able to find the answer to (I can't seem to find the answer in the manual, but I may be missing something):

    Some leader abilities are sometimes marked with an asterisk (*). What does the asterisk indicate?

    Also (and of minor importance), are new leaders introduced in the v1.31 patch?

  • #2
    The '*' means that the skill is 50% better than usual, for example if it goes up 10% per level of the leader, with '*' it will go up with 15% per level.

    And there are no new leaders after the patch.
    Against stupidity the very gods themselves contend in vain.

    Comment


    • #3
      The leaders with random skills may get Megawealth* that gives 15BC per turn :-) This skill is not available in any other way.
      Against stupidity the very gods themselves contend in vain.

      Comment


      • #4
        Random skills? Which ones have random skills?
        No, I did not steal that from somebody on Something Awful.

        Comment


        • #5
          Thanks bakalov!

          (Hmm, still wondering where to find this kind of additional information!?!)

          Comment


          • #6
            Mad Monk - for example Brainiac and Mystic X have random skills, but there may be others too.
            Against stupidity the very gods themselves contend in vain.

            Comment


            • #7
              Rubin, I'm glad to help ...
              Against stupidity the very gods themselves contend in vain.

              Comment


              • #8
                Experience Level Leader Officer
                Level 1 Administrator Commander
                Level 2 Commissioner Captain
                Level 3 Director Commodore
                Level 4 Magistrate Rear Admiral
                Level 5 Governor Admiral

                Their skills are listed hopefully at their base experience level. Some Leaders and Officers only appear as certain experience levels.

                Leaders

                Director Ailis, the Gifted (100 BC now, 2 BC maintenance)
                Environmentalist -20%
                Medicine +30%
                Spiritual Leader +10%

                Director Androgena (~300 BC now, 1 BC maintenance)
                Farming Leader +10%
                Financial Leader +10%
                Labour Leader +10%
                Medicine +10%

                Director Black Razor, the Enforcer (190 BC now, 4 BC maintenance)
                Assassin +6%
                Spy Master +6%
                Farming Leader +20%
                Labor Leader +20%
                Financial Leader +20%


                Director Brainac, Version 1 (880 BC now, no maintenance) may have random skills and levels
                Labor Leader +20%
                Spiritual Leader +15%
                Megawealth +10BC per turn
                Spy Master +6%
                Telepath +6%

                Director Brainac, Version 2 (320 BC now, 4 BC maintenance)
                Labour Leader +30%
                Medicine +30%
                Spiritual Leader +10%
                Researcher +10RP per turn
                Spy Master +4%

                Director Brainac, Version 3 (320 BC now, 3 BC maintence)
                Instructor +2 exp. per turn
                Spiritual Leader +10%
                Commando +4
                Tactics +6
                Telepath +4%

                Director Cassandra, the Elerian Mystic (240 BC now, 1 BC maintenance)
                Environmentalist -20%
                Spiritual Leader +10%
                Diplomat +20
                Telepath +6%
                Tech Knowledge: Telepathic Training

                Director Chug, the Planetologist (200 BC now, 1 BC maintence)
                Enviromentalist -20%
                Farming Leader +20%
                Rearcher +10RP per turn
                Tech Knowledge: Terraforming

                Magistrate Claw, the Klackon Taskmaster (750 BC now, 3 BC maintenance)
                Farming Leader +45%
                Labour Leader +45%
                Operations +9

                Administrator Crassis, the Labor Leader (30 BC now, 1 BC maintenance)
                Labor Leader +10%

                Administrator Draxx, the Spy Master (100 BC now, 1 BC maintenance)
                Assassin 3%
                Spy Master +3%

                Magistrate Electra, the High Priestess (~600 BC now, ~4 BC maintenance)
                Environmentalist -20%
                Farming Leader +20%
                Spiritual Leader +10%
                Telepath +5%

                Commissioner Emo, the Science Leader (30 BC now, 1 BC maintenance)
                Science Leader +10%

                Magistrate Felina, the Naturalist (~400 BC now, 1 BC maintenance)
                Environmentalist -45%
                Farming Leader +45%

                Administrator Galis, the Financial Leader (30 BC now, 1 BC maintence)
                Financial Leader +10%

                Director Galin, the Rogue Trader (320 BC now, no maintenance)
                Financial Leader +20%
                Megawealth +10BC per turn
                Trader +30%

                Administrator Garron, the Ambassador (80 BC now, no maintenance)
                Diplomat +15
                Famous -60 BC
                Megawealth +10BC per turn

                Magistrate Grogg, the Gnolam Capitalist (~1000 BC now, no maintenance)
                Financial Leader +45%
                Labour Leader +30%
                Megawealth +10BC per turn

                Administrator Houri, the Environmentalist (40 BC now, 1 BC maintenance)
                Environmentalist -15%

                Director Khunagg, the Ruthless (180 BC now, 2 BC maintenance)
                Farming Leader +20%
                Labour Leader +20%
                Tactics +4
                Commando +4

                Commissioner Kimbuzzi, the Farming Leader (30 BC now, 1 BC maintenance)
                Farming Leader +20%

                Director Kirsus, the Psilon Scientist (200 BC now, 2 BC maintence)
                Science Leader +30%
                Researcher +15RP per turn

                Administrator Lydon, the Noble (80 BC now, no maintenance)
                Diplomat +10
                Famous -60 BC leader and officer hiring costs
                Megawealth +10BC per turn

                Governor Malovane, the Battle Lord (1650 BC now, 5 BC maintenance)
                Instructor +7 exp. per turn
                Labour Leader +75%
                Spiritual Leader +37%
                Commando +15

                Magistrate Matrix, the Cyber Mage (600 BC now, 6 BC maintenance)
                Science Leader +45%
                Spiritual Leader +22%
                Assassin 6%
                Telepath +9%

                Magistrate Megatron, the ??? (nnn BC now, 9 BC maintenance)
                Science Leader +45%
                Farming Leader +45%
                Labor Leader +45%

                Magistrate Mentox, the Legendary Scientist (170 BC now, 3 BC maintenance)
                * comes with knowledge of research lab and auto labs
                Science Leader +45%
                Researcher +45%
                Famous

                Commissioner Necron, the Dark Lord (1200 BC now, 11 BC maintenance)
                Financial Leader +60%
                Labour Leader +60%
                Science Leader +60%
                Spiritual Leader +30%
                Telepath +12%

                Magistrate Nimrazz, the Master Tactician (~300 BC now, 1 BC maintenance)
                Instructor +3 exp. per turn
                Tactics +9
                Commando +9
                Operations +9

                Magistrate Orphus, the Peacemaker (510 BC now, 6 BC maintenance)
                Instructor +3 exp. per turn
                Medicine +45%
                Spiritual Leader +22%
                Diplomat +45
                Famous -180 BC leader and officer hiring costs

                Commissioner Ralleia, the Siren (120 BC now, 1 BC maintenance)
                Farming Leader +40%
                Labour Leader +40%
                Science Leader +40%
                Spiritual Leader +20%

                Director Rash-Iki, the Warlord (110 BC now, 2 BC maintenance)
                Tactics +4
                Labor Leader +30%
                Instructor +3%
                Commando +4

                Commissioner Tanus, the Revolutionary (760 BC now, 3 BC maintenance)
                Farming Leader +40%
                Labour Leader +40%
                Science Leader +40%
                Spiritual Leader +20%
                Tech Knowledge: Advanced Government (Galactic Unification, Federation, etc.)

                Magistrate Torg, the Overlord (570 BC now, 4 BC maintenance)
                Farming Leader +45%
                Financial Leader +45%
                Labour Leader +45%
                Commando +6

                Administrator Urro, the Ikarian Doctor (60 BC now, 1 BC maintenance)
                Medicine +15%
                Researcher +5RP per turn

                Director Vallin, the Rogue Trader (140 BC now, no maintenance)
                Megawealth 10BC
                Financial Leader +20%
                Trader +30%

                Magistrate Vott, the Technomancer (380 BC now, no maintenance)
                Science Leader +45%
                Financial Leader +20%
                Researcher +22%
                Megawealth 10 BC

                Administrator Yoda, the Elder Sensei (60 BC now, 1 BC maintenance)
                Instructor +1
                Famous -90BC

                Commissioner Xantus, the Supreme Leader (1410 BC now, 9 BC maintenance)
                Environmentalist -60%
                Financial Leader +60%
                Labour Leader +60%
                Science Leader +60%
                Spiritual Leader +30%

                Not sure Zog, th Gnolam Capitalist (180 BC now, no maintenance)
                Financial Leader +nn%
                Labor Leader +nn%
                Megawealth 10BC
                (Zog is listed in my guide, but does not show up in Coroion)

                Officers

                Commander Altos, the Alkari Pilot (120 BC now, 2 BC maintenance)
                Fighter Pilot +5 +5 per level
                Helmsman +7 +8 per level
                Navigator +1 +0.5 per level

                Commander Aquasarrious, the Trilarian Navigator (90 BC now, 1 BC maintence)
                Helmsman +5
                Navigator +1
                Weaponry +5
                (Really Long Name +5)

                Captain Caern, the Tulosian Mercenary (240 BC now, 2 BC maintenance)
                Helmsman +10
                Navigator +1
                Ordnance +10
                Security +4
                Weaponry +10

                Commander Cyr, the Fighter Ace (50 BC now, 1 BC maintenance)
                Fighter Pilot +5

                Rear Admiral Dalan, the Legendary Captain (nnn BC now, 9BC maintenance)
                Megawealth 10 BC
                Weaponry +30
                Fighter Pilot +30
                Helmsmen +30
                Famous -360 BC

                Rear Admiral Dantos, the Bandit Lord (nnn BC now, no maintenance)
                Ordnance +30
                Weaponry +30
                Fighter Pilot +30
                Helmsmen +20
                Famous -360 BC

                Captain Diablo, the Cyber Marauder (160 BC now, 2 BC maintenance)
                Ordnance +10
                Weaponry +10
                Assassin 4%
                Commando +4
                Spy Master +4%

                Captain Grak, the Bulrathi Commando (160 BC now, 1 BC maintenance)
                Security +4
                Famous -120 BC
                Ordnance +4
                Commando +6

                Commander Gizmo, the Gadgeteer (50 BC now, 1 BC maintence)
                Engineer 2%
                Researcher +5RP per turn

                Commander Grumm, the Armsman (40 BC now, 1 BC maintenance)
                Security +2
                Commando +2

                Commander Hawk, the Astrogator (80 BC now, 1 BC maintenance)
                Helmsman +5
                Navigator +1

                Captain Jarrad, the Explorer (200 BC now, 1 BC maintenance)
                Helmsman +10 +5 per level
                Navigator +1 +1 per level
                Weaponry +10 +5 per level
                Diplomat +20% +5% per level

                Commodore Karg, the Pirate Captain (780 BC now, 6 BC maintenance)
                Galactic Lore +22
                Helmsman +22
                Navigator +3
                Ordnance +22
                Weaponry +22

                Captain Kher, the Smuggler (200 BC now, 2 BC maintenance)
                Helmsman +10 +5 per level
                Navigator +1 +1 per level
                Weaponry +10 +5 per level
                Trader +20% +5% per level

                Commodore Kronos, the Ancient Spacefarer (390 BC now, 4 BC per turn)
                Galactic Lore +22
                Helmsman +15
                Navigator +3

                Captain Kytryl, the Privateer (300 BC now, 3 BC maintenance)
                Helmsman +15 +5 per level
                Navigator +2 +1 per level
                Weaponry +10 +5 per level
                Trader +20% +5% per level
                Famous -120 BC

                Admiral Loknar, the Last Orion (Gain from beating the Orion Guardian, no maintence)
                Fighter Pilot +37
                Galactic Lore +37
                Helmsman +37
                Ordnance +37
                Weaponry +37

                Captain Mukirr, the Mrrshan Warrior (180 BC now, 1 BC maintence)
                Weaponry +15
                Commando +4

                Commodore Mystic X, the Unknown (510 BC now, n maintenance)
                Navigator +2
                Ordnance +22
                Weaponry +22
                Assassin 6%
                Diplomat +45 (note these are what I got the last time)

                Captain Nhagg, the Armsmaster (~100 BC now, 1 BC maintenance)
                Ordnance +15
                Weaponry +10
                Commando +6

                Captain Nile, the Forsaken Warrior (160 BC now, 2 BC maintenance)
                Security +6
                Weaponry +15
                Commando +6

                Commander Ruola, the Weapons Officer (30 BC now, 1 BC maintenance)
                Weaponry +5 +5 per level

                Commodore Skaine, the Legendary Pilot (660 BC now, 5 BC maintenance)
                Fighter Pilot +22
                Helmsman +22
                Navigator +2
                Weaponry +15
                Famous -270 BC leader and officer hiring costs

                Admiral Slag, the Armsdealer (1540 BC now, no maintenance)
                Helmsman +25
                Navigator +2
                Weaponry +25
                Megawealth +10BC per turn
                Trader +75%

                Captain Slith, the Rebel Pilot (~100 BC now, 1 BC maintenance)
                Helmsman +10
                Navigator +1
                Ordnance +10
                Weaponry +10

                Captain Sparky, the Meklar Cybernaut (140 BC now, 2 BC maintenance)
                Engineer 6%
                Ordnance +10
                Tech Knowledge: Advanced Damage Control

                Admiral Tellik, the Legendary Engineer (1500 BC now, 8 BC maintenance)
                Engineer 15%
                Ordnance +37
                Famous -480 BC leader and officer hiring costs
                Operations +15
                Researcher +37

                Commodore Tulock, the Bounty Hunter (600 BC now, 5 BC maintenance)
                Helmsman +22
                Navigator +2
                Weaponry +22
                Assassin 6%
                Commando +6

                Captain Tyranous, the Sakkra Armsman (80 BC now, 1 BC maintenance)
                Security +4
                Weaponry +10
                Commando +4

                Commander V'Larr, the Idependant Trader? (240 BC now, no maintence)
                Helsman +5 +5 per level
                Navigator +1 +0.5 per level
                Weaponry +5 +5 per level
                Megawealth +10BC per turn

                Overlord Xyphys, the Antarian Warrior, the Leader of the Antarans (he's the leader of the Antaran Star Fortress) nnn BC now, 14 maintenance
                Fighter Pilot +37
                Helmsmen +37
                Ordnance +37
                Weapon +37
                Security +15

                Comment


                • #9
                  For what it is worth the list as an rtf(can be read by notepad).
                  Attached Files

                  Comment


                  • #10
                    Just a few additions to make to your excellent list bud:


                    - Kimbuzzi starts at 10%
                    - Zog starts with 10% (but usually 20%) for both
                    - Megatron comes with the techs of all three types of androids

                    Stuff you already knew, but just things I picked out by having a quick look at your list.

                    BTW, my all time favourite Leader is Cyr!!!! Damn that guy so much talent... He always shows up in my games. I think he's stalking me.

                    Comment


                    • #11
                      I had no idea some of them randomized -- how does the randomization show up in Corion?
                      No, I did not steal that from somebody on Something Awful.

                      Comment


                      • #12
                        Thanks I updated it. Also added Megatrons title The Ancient Relic.

                        Anyone know how much he cost to hire? The amount changes depending on when they show up IIRC and maybe level.

                        Now and then I think to make a correction, but it is fairly close.

                        Comment


                        • #13
                          zog's financial skill starts at 15% () - because it's his specialty (=asterisk *)

                          Comment


                          • #14
                            Changed.

                            Comment


                            • #15
                              Hiring costs depend on leader's level, normal/repulsive/charizmatic racial trait, and what other "famous" leaders do you have at the moment.
                              Against stupidity the very gods themselves contend in vain.

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