You guys are way more hardcore than I am-I don't play to win fastest, I simply play to create a huge empire, and get the ego trip of running it....
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Originally posted by Croesus
Just because something is unpopular, doesn't mean it isn't good in the right hands. Is the strategy in MoO2 not diverse enough for cyber to be effective by certain players in certain conditions?
vmxa1, congratulations on your 10,000th post a while ago.
Thanks, it is hard to believe I wasted that much time, I mean spent that much time on the board.
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Originally posted by GePap
You guys are way more hardcore than I am-I don't play to win fastest, I simply play to create a huge empire, and get the ego trip of running it....
I think it is great to have players post up a game or race to talk about or test. Just because I may ppush for a point, don't take it that I so not appreciate the others. I just like to see if may I need to change, maybe they can convince me. It is just a debate, no losers or winners.
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Originally posted by Garth Vader
But then you will lose colonies because the AI always has transports.
Most of the time I am able to trade for MB before it gets to be too much of a problem, but you are usually repulsive.
I have not seen them bring transports at that stage, but it would not matter as they must defeat you starbase before they can land them.
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Originally posted by vmxa1
Yes a small map can get you into more combat. I sometimes run into situations where I cannot defeat their ships very early. I simply do not fight them and they either blockade until I can defeat them or they foolishly attack me at the HW with its starbase and die. I won't have MB unless I am playing a creative race.
All I am saying Whoha is I have played 100's of games and never needed Cyber. I played with it a bit a long time back and like many traits you can use it, but so what? There is a reason why it is not among the list of top races played, it is inferior. That you can win with is true, but only in SP games.
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Originally posted by vmxa1
I have not seen them bring transports at that stage, but it would not matter as they must defeat you starbase before they can land them.Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.
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But then you will lose colonies because the AI always has transports.
I found this race quite powerful. But as vmxa1 said, I prefer to play others because they are more entertaining. After quite a bit of research, if you are playing an average to young galaxy, then this race will have more production at the begining. During mid game, it had more than a creative aquatic test race with atmosphere renewers,pollution processors, and nano dissassemblers.
However a small note: you can't research polloution technologies. This is only useful if you plan on taking other races colonies and using them as slaves. Otherwise these slave colonies are most effectively used as farming worlds. Since on impossible you are going to find an aquatic race, or one with +1 food, then it is even more natural to use them as farmers. They get the unification bonus even as slaves. The game I played with the production race had klackons with +1 food and aquatic. I bred them just to be farmers.You forgot one thing... I'm Captain Jack Sparrow.
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Originally posted by Garth Vader
Really, I see them all the time. It's usually the colonies I have problems with, before I get a SB built.
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seriously?
Originally posted by Brutalisk
PK, while you are very competitive, you got a set strategy. That strategy bud, DOES have weaknesses
The fact that you keep working on your strategies though atleast tells me that unlike msot other kali-players, you can actually "adapt"...
In my recent return there, I noticed everyone following the same formula (esp in duels). A good formula yes, but the kali-players seem to have turned into a "stale" community in that respect with some exceptions...
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Dunnagan,
have u played online (kali)?
If yes, whats your kali-nick?
(BTW, I dont think that Brutalisk is right here. There are only some freaks who always want to play without wormholes (large galaxy and mostly even 1v1). In this case....Brutal is right..there are only a few races you can play...and that is boring.)"Football is like chess, only without the dice." Lukas Podolski
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Siron: nice to see more kali players around, but I would say the three other players who are as adventurous as I am, are RedDog, Druzhio and Moohelper (and where is moohelper? haven't seen him for ages)
Dunnagan: there is quite a bit of multiplayer moo game going on..
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[QUOTE] Originally posted by Iasius
The only time I will use tolerant is when I'm also lithovore. Just makes for awesome expansion early and combined with research labs on so many worlds you can even be good techwise.
theoretically sure, but theres always those couple techs you miss as an uncreative race. even if you are pumping 50 spies into their ass, you still won't get it half the time.
this is why I will always pick creative.
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Originally posted by siron
Dunnagan,
have u played online (kali)?
If yes, whats your kali-nick?
(BTW, I dont think that Brutalisk is right here. There are only some freaks who always want to play without wormholes (large galaxy and mostly even 1v1). In this case....Brutal is right..there are only a few races you can play...and that is boring.)
I tried to get a game going on kali a couple nights ago.
found the moo2 channel ,
When I clicked join internet game in Moo2, it didn't theoretically 'freeze', but I couldn't do anything and had to back out via task manager.
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Why i haven't played games like civ ii and iii? Well , lack of time to sit down and explore new games. [/QUOTE]
trust me, you aren't missing much.
I love strategy stuff, but Civ2/Civ3 have a certain repetitiveness that Moo2 does not have. to be honest I like playing civ2 more Multiplayer, because no matter how fast your computer is, with Civ3 theres lag with every single click in a multiplayer game. sometimes you click four or five times when it doesnt respond, making the lag worse.
the techs feel as if they are paper. they arent applied to the gameplay as well as moo2's are, (probably because you can't design stuff)
I hereby declare moo2 the king of all computer and console strategy games. (except for the ****ty network coding, doom2's network coding was better i think)Last edited by Dunnagan; July 5, 2004, 04:14.
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