Do people still look at this board?
anyhow, I've started playing multiplayer moo2 on my college's network with a few other massive moo2 fans, which is fantastic, but ship design is definitely the most interesting aspect, anyone can beat an AI at ship design, but we all have our favourite guns 'n' ammo
But what's gives the best damage for space usage?
I love my plasma cannons, heavy mount, I find they do better damage than disrupters, smaller than maulers and d.rays, and can be miniturised to the point where titans can hold 30+ heavy mounted without any strain.
But of course, these cannons come in the late/mid game
I'm also a big fan of my patented missile platform, no sheilds, no specials except maybe fast missile racks on smaller ships, and then as many of the best missiles you can fit on with only 2 ammo, they need to be backed up with a few hardier ships to dry and draw the fire, but the beauty of the design is that they can lauch their entire firepower and retreat in two turns, before enemy missiles reach them, meanwhile, no ship/starbase can stand up to 40 pulson's in the early game.
they're just two, are there any other exceptional raft you can think of
anyhow, I've started playing multiplayer moo2 on my college's network with a few other massive moo2 fans, which is fantastic, but ship design is definitely the most interesting aspect, anyone can beat an AI at ship design, but we all have our favourite guns 'n' ammo
But what's gives the best damage for space usage?
I love my plasma cannons, heavy mount, I find they do better damage than disrupters, smaller than maulers and d.rays, and can be miniturised to the point where titans can hold 30+ heavy mounted without any strain.
But of course, these cannons come in the late/mid game
I'm also a big fan of my patented missile platform, no sheilds, no specials except maybe fast missile racks on smaller ships, and then as many of the best missiles you can fit on with only 2 ammo, they need to be backed up with a few hardier ships to dry and draw the fire, but the beauty of the design is that they can lauch their entire firepower and retreat in two turns, before enemy missiles reach them, meanwhile, no ship/starbase can stand up to 40 pulson's in the early game.
they're just two, are there any other exceptional raft you can think of
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