206: the psilons establish contact.
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Turn 200-210
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Once we have Nano-tech, I think that Houri's value will be small -- having the Labor Leader would be a boost. If he's cheap, let's pick him up. Besides, with the great work of the military, we might be in a good position to use a third leader.
I think that we should limit our selves to three leaders in each category (saving an open slot) until we get the terrific fourth.
Can we move a few of those Silli workers to our fully developed worlds -- and get more value from them (because they're subbies)?
Great work with the military -- any chance of a screen shot of the victory parade (lol)?Those with lower expectations face fewer disappointments
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we have another superior labor leader though.
I agree with what you say about leaders, and will do that.
As soon as those workers assimilate I'll move them.
Unfortunately, all the camera men at the victory parade were drunk no pictures what so ever ).
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Re: Turn 200-210
Originally posted by Whoha
Craxis is available for hire(industry leader), shall I tell him to get lost?
Shall we explore these new planets and colonize them(see addendum galaxy map)?
How shall we set our policy towards these psilons?
Dont do nothing to the building queues, thought you can build housing on our silicoid colonies, where is only one or two workers.
New elections are a good idea to me too.The Chuck Norris military unit was not used in the game Civilization 4, because a single Chuck Norris could defeat the entire combined nations of the world in one turn.
- Chuck Norris Facts
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