Turn 201: Rock Transport ships spotted over Vela, no accompanying warships however.
Turn 202: Glorious news from the front(IE, 100 miles straight up!), The silicoid main armada was utterly destroyed! 1 ship was captured, it was scrapped to fund the war effort, and its crew was paraded down capital street, broken and in chains!
Turn 204: The rocks come for round two. Next turn a battleship will hit vela, however, thanks to the funds we gained from the scrapped ship, a fighter garrison was purchased.
Turn 205: Our colony at vela has fended off the rock attack easily, It is raining parts of the enemy battleship onto our colony.
Molecular compression has been discovered: With this knowledge we now possess
Even longer range fuel cells
A "better" missile that will never be used
Atmospheric processors that can apparently clean pollution on atmosphereless worlds.
Next stop: Nano-Technology.
Turn 206: Our brave and valiant forces have captured the largest Shalako Colony!
We have also made contact with the Psilons, more spies will have to be built.
Turn 207: The next Shalako colony has been taken, 1 unit lost.
More transports are required at the front, they will have to be sent, combat can not resume until 211 at the earilest.
Tycho 2 has finished all construction, it has been ordered to build a biosphere.
turn 208: while unable to invade, the defenses of the last shalako colony have been brushed aside.
Minister of Defense:
We will need a new design for a warship based on current technology.
Command point usage is 14 of 11 total.
It is not likely that another Battlestation will be built in the next 10 turns, but confer with the minister of Affairs about construction of new buildings in any event.
Minister of Affairs:
Craxis is available for hire(industry leader), shall I tell him to get lost?
We have 3 leaders, A superior industry leader with other attributes who is not assigned,
galis - +30% taxation,Houri - -60% pollution.
Shall we explore these new planets and colonize them(see addendum galaxy map)?
How shall we set our policy towards these psilons?
Planet Information
Tycho System:
Leader Present: Galis - +30% taxation.
Tycho II:
Type:Small Barren poor low gravity world.
Taxation:5 billion credits per turn, needs 5.
Food production: 2 from hydroponics farm. Requires 1 import per turn.
GDP(industry): 9 per turn.
Science: 5 per turn.
Dominant race: HNSS - 100%, 3.
Worker Assignment: 3 on industry.
Currently Building: Biosphere
Completed Construction:
Autofactory, Research lab, Marine Barracks, Hydroponics farm.
Shall Tycho alter its construction given current technology?
Shall workers be reassigned?
Darlenia System:
Leader Present: Houri - -60% pollution.
Darlenia I:
Type: medium poor arid world.
Taxation:23 BC per turn, needs 22.
Food Production:12 per turn requires 11.
GDP(industry):50 per turn
Science:15 per turn.
Dominant Race: HNSS 100%, 11.
Worker Assignment:4 agriculture,7 industry.
Currently Building:Atmospheric renewer.
Complete Construction:
All except Terraforming, Renewer,rad shield, armor barracks.
Shall we alter its construction given current technology?
Shall workers be reassigned?
Darlenia II:
Type: Large abundant ocean world.
Taxation:50 BC per turn, needs 26 per turn.
Food Production:26 per turn, needs 4.
GDP(industry):124 per turn.
Science:15 per turn.
Dominant Race: HNSS 100%, 22.
Worker Assignment: 5 agriculture, 17 industry.
Currently Building: Transports
Complete Construction:
All except Terraforming(unnessary), and a cloning center.
Shall we alter its construction given current technology?
Shall workers be reassigned?
Darlenia III:
Type: Huge high gravity abundant arid world.
Taxation:27 BC per turn, needs 17 per turn.
Food Production: 15 per turn, needs 14.
GDP(industry):33 industry per turn.
Science:15 per turn.
Dominant Race: HNSS 100%, 14.
Worker Assignment: 9 agriculture, 5 industry.
Currently Building: Housing(250K/turn)
Complete Construction:
All except armor barracks, renewers, star base, battlestation, terraforming,fighter garrison, radiation shielding.
Shall we alter its construction given current technology?
Shall workers be reassigned?
Vela System:
Vela I:
Type: Medium poor barren world.
Taxation: 1 billion credits per turn, needs 2.
Food Production:0, requires 0.
GDP(industry):1 per turn(penalties)
Science:0 per turn
Dominant Race: Silicoid 100%, 1.
Worker Assignment: industry 1.
Currently Building: Autofactory.
Complete Construction:
Fighter Garrison.
Shall we alter its construction given current technology?
Shall workers be reassigned?
Shalako System:
Shalako I:
Type:Small rich desert world.
Taxation:19 per turn, needs 10.
Food Production:0, requires 0.
GDP(industry):73 per turn.
Science:5 per turn
Dominant Race: Silicoid 100%, 11.
Worker Assignment:Industry 11.
Currently Building: Holo Simulator.
Complete Construction:
Marine Barracks,Armor Barracks,Autofactory,Robo Miner Planet,biosphere, research lab.
Shall we alter its construction given current technology?
Shall workers be reassigned?
Shalako III:
Type:small rich radiated world
Taxation:8 billion credits per turn, needs 4.
Food Production:0 requires 0.
GDP(industry):26 per turn.
Science:5 per turn
Dominant Race: Silicoid 100%, 7.
Worker Assignment: Industry 7.
Currently Building: Armor Barracks.
Complete Construction:
AutoFactory, research lab, biosphere.
Shall we alter its construction given current technology?
Shall workers be reassigned?
rename save8.gam.sav save8.gam
Turn 202: Glorious news from the front(IE, 100 miles straight up!), The silicoid main armada was utterly destroyed! 1 ship was captured, it was scrapped to fund the war effort, and its crew was paraded down capital street, broken and in chains!
Turn 204: The rocks come for round two. Next turn a battleship will hit vela, however, thanks to the funds we gained from the scrapped ship, a fighter garrison was purchased.
Turn 205: Our colony at vela has fended off the rock attack easily, It is raining parts of the enemy battleship onto our colony.
Molecular compression has been discovered: With this knowledge we now possess
Even longer range fuel cells
A "better" missile that will never be used
Atmospheric processors that can apparently clean pollution on atmosphereless worlds.
Next stop: Nano-Technology.
Turn 206: Our brave and valiant forces have captured the largest Shalako Colony!
We have also made contact with the Psilons, more spies will have to be built.
Turn 207: The next Shalako colony has been taken, 1 unit lost.
More transports are required at the front, they will have to be sent, combat can not resume until 211 at the earilest.
Tycho 2 has finished all construction, it has been ordered to build a biosphere.
turn 208: while unable to invade, the defenses of the last shalako colony have been brushed aside.
Minister of Defense:
We will need a new design for a warship based on current technology.
Command point usage is 14 of 11 total.
It is not likely that another Battlestation will be built in the next 10 turns, but confer with the minister of Affairs about construction of new buildings in any event.
Minister of Affairs:
Craxis is available for hire(industry leader), shall I tell him to get lost?
We have 3 leaders, A superior industry leader with other attributes who is not assigned,
galis - +30% taxation,Houri - -60% pollution.
Shall we explore these new planets and colonize them(see addendum galaxy map)?
How shall we set our policy towards these psilons?
Planet Information
Tycho System:
Leader Present: Galis - +30% taxation.
Tycho II:
Type:Small Barren poor low gravity world.
Taxation:5 billion credits per turn, needs 5.
Food production: 2 from hydroponics farm. Requires 1 import per turn.
GDP(industry): 9 per turn.
Science: 5 per turn.
Dominant race: HNSS - 100%, 3.
Worker Assignment: 3 on industry.
Currently Building: Biosphere
Completed Construction:
Autofactory, Research lab, Marine Barracks, Hydroponics farm.
Shall Tycho alter its construction given current technology?
Shall workers be reassigned?
Darlenia System:
Leader Present: Houri - -60% pollution.
Darlenia I:
Type: medium poor arid world.
Taxation:23 BC per turn, needs 22.
Food Production:12 per turn requires 11.
GDP(industry):50 per turn
Science:15 per turn.
Dominant Race: HNSS 100%, 11.
Worker Assignment:4 agriculture,7 industry.
Currently Building:Atmospheric renewer.
Complete Construction:
All except Terraforming, Renewer,rad shield, armor barracks.
Shall we alter its construction given current technology?
Shall workers be reassigned?
Darlenia II:
Type: Large abundant ocean world.
Taxation:50 BC per turn, needs 26 per turn.
Food Production:26 per turn, needs 4.
GDP(industry):124 per turn.
Science:15 per turn.
Dominant Race: HNSS 100%, 22.
Worker Assignment: 5 agriculture, 17 industry.
Currently Building: Transports
Complete Construction:
All except Terraforming(unnessary), and a cloning center.
Shall we alter its construction given current technology?
Shall workers be reassigned?
Darlenia III:
Type: Huge high gravity abundant arid world.
Taxation:27 BC per turn, needs 17 per turn.
Food Production: 15 per turn, needs 14.
GDP(industry):33 industry per turn.
Science:15 per turn.
Dominant Race: HNSS 100%, 14.
Worker Assignment: 9 agriculture, 5 industry.
Currently Building: Housing(250K/turn)
Complete Construction:
All except armor barracks, renewers, star base, battlestation, terraforming,fighter garrison, radiation shielding.
Shall we alter its construction given current technology?
Shall workers be reassigned?
Vela System:
Vela I:
Type: Medium poor barren world.
Taxation: 1 billion credits per turn, needs 2.
Food Production:0, requires 0.
GDP(industry):1 per turn(penalties)
Science:0 per turn
Dominant Race: Silicoid 100%, 1.
Worker Assignment: industry 1.
Currently Building: Autofactory.
Complete Construction:
Fighter Garrison.
Shall we alter its construction given current technology?
Shall workers be reassigned?
Shalako System:
Shalako I:
Type:Small rich desert world.
Taxation:19 per turn, needs 10.
Food Production:0, requires 0.
GDP(industry):73 per turn.
Science:5 per turn
Dominant Race: Silicoid 100%, 11.
Worker Assignment:Industry 11.
Currently Building: Holo Simulator.
Complete Construction:
Marine Barracks,Armor Barracks,Autofactory,Robo Miner Planet,biosphere, research lab.
Shall we alter its construction given current technology?
Shall workers be reassigned?
Shalako III:
Type:small rich radiated world
Taxation:8 billion credits per turn, needs 4.
Food Production:0 requires 0.
GDP(industry):26 per turn.
Science:5 per turn
Dominant Race: Silicoid 100%, 7.
Worker Assignment: Industry 7.
Currently Building: Armor Barracks.
Complete Construction:
AutoFactory, research lab, biosphere.
Shall we alter its construction given current technology?
Shall workers be reassigned?
rename save8.gam.sav save8.gam
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