Originally posted by ChristopherC
Macraig,
Could you please given me instructions simple enough for a six year old boy to understand to modify the characteristics for humanoids to even up the game - and I will then find a six year old boy to implement them for me!
Macraig,
Could you please given me instructions simple enough for a six year old boy to understand to modify the characteristics for humanoids to even up the game - and I will then find a six year old boy to implement them for me!
I could, and I could do better and hand you a file ready-made, except that what I described does anything but "even up" the game, it unbalances it in the opposite direction! Even playing on Impossible it would likely be a bit too much of an advantage to be "fun" for very long.
Nevertheless, if you'd like to start there and then use that as a tool for comparison, I can whip that up in a few minutes. I confess there are times I need nothing less than a full-bore cheat myself, so I can unequivocally kick some alien backside and not break a sweat doing it.
Thinking about it further just now, I could probably lessen the cheat by giving the other races a ton (500+) of race pick points for the AI to apply as it sees fit... assuming the AI races will even use the extra pick points? Assuming they do, giving them extra pick points is a quick and easy way to tweak the relative degree of the advantage given to the Humans with the "R"s in the ability tables.
There's other (more subtle) ways to go about doing this, of course, and I'm no balance genius, just a guy who's been learning what tools and tricks are required to do it. Have you tried any of the existing game-balancing mods? Were they not what you wanted?
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