Turn 180:
All planets in the Darlenia System were directed to build transports.
Turn 181:
Our warship has returned home and will be refitted.
Turn 183: Magistrate Rash-lki has offered her services to us, she will provide an industrial
bonus as well as a ship experience bonus.
We now have a beam battleship with:
Tritanium
Nuclear drive
Positronic computer
class 3 shields
7 Heavy armor Piercing autofire Mass drivers.
1 heavy Autofire Mass dirver
13 point defense autofire mass drivers.
all of which are spread out
Battlepods
heavy armor
inertial stabilizer.
With this fleet we will launch for the nearest silicoid world.
Turn 184:
Silicoid warships have been spotted headed for our outpost at vela, our missile ship will
launch its vollies and retreat while our scout shipdies for the cause stays to make
sure the missiles hit their targets.
Turn 185:
We have lost our outpost at Vela, and our ship failed to make a single kill due to the scout's
failure to stay alive.
100s were killed, mainly women and children.
Enemy ships were lead by the trilarian, and they were equipped with nuclear missiles, neutron blasters
and good computers.
Turn 186:
Tachyon Physics has been discovered, we now possess
Battlescanners, Tachyon Communications, and Tachyon Scanners.
Research will temporarily be diverted to molecular compression pending a vote on what
should be researched next.
Turn 187:
Darlenia 3 has finished terraforming and has been set to housing.
Turn 188:
Intelligence indicates that there are 9 ships a Shalako and our forces will likely have to retreat.
Turn 189:
Report from the Front:
Scanners indicate that the Silicoids do not possess computer technology, only leaders
are helping them to make their hits.
both leadership targets were obliterated, the enemy, apparently overconfidient in
their abilities placed both leaders on a destroyer and a cruiser.
The lack of battlescanners hurt in this fight, or 2 more ships might have been destroyed.
And finally a starbase has been completed on Darlenia prime.
Defense minister:
we Have 3 transports, should we scrap them?(current CP are that we are using 11 and have 10)
We are also constructing a new battleship as per the latest design. Should we alter the design.
Enemy ships are using a lot of missiles, so more pd may be in order, but per ship we have
a great deal of pd.
Minister of Affairs:right now both colonies on Darlenia are producing housing, should either
switch?(Darlenia 1 has a starbase, Darlenia 3 doesn't, but it is also a HG world).
Tycho is still barely proding along and I have rushed its autofactory, does it continue on
with its que?
Citizens:
What shall we aim for next?
Warp interdictors
Zortium Armor
Something else
Right now it takes our ships 6 turns to get to the nearest silicoid world. So going for
fusion drives next may be a good idea. then proceding to our next goal.
As always, rename save8.gam.sav save8.gam
All planets in the Darlenia System were directed to build transports.
Turn 181:
Our warship has returned home and will be refitted.
Turn 183: Magistrate Rash-lki has offered her services to us, she will provide an industrial
bonus as well as a ship experience bonus.
We now have a beam battleship with:
Tritanium
Nuclear drive
Positronic computer
class 3 shields
7 Heavy armor Piercing autofire Mass drivers.
1 heavy Autofire Mass dirver
13 point defense autofire mass drivers.
all of which are spread out
Battlepods
heavy armor
inertial stabilizer.
With this fleet we will launch for the nearest silicoid world.
Turn 184:
Silicoid warships have been spotted headed for our outpost at vela, our missile ship will
launch its vollies and retreat while our scout ship
sure the missiles hit their targets.
Turn 185:
We have lost our outpost at Vela, and our ship failed to make a single kill due to the scout's
failure to stay alive.
100s were killed, mainly women and children.
Enemy ships were lead by the trilarian, and they were equipped with nuclear missiles, neutron blasters
and good computers.
Turn 186:
Tachyon Physics has been discovered, we now possess
Battlescanners, Tachyon Communications, and Tachyon Scanners.
Research will temporarily be diverted to molecular compression pending a vote on what
should be researched next.
Turn 187:
Darlenia 3 has finished terraforming and has been set to housing.
Turn 188:
Intelligence indicates that there are 9 ships a Shalako and our forces will likely have to retreat.
Turn 189:
Report from the Front:
Scanners indicate that the Silicoids do not possess computer technology, only leaders
are helping them to make their hits.
both leadership targets were obliterated, the enemy, apparently overconfidient in
their abilities placed both leaders on a destroyer and a cruiser.
The lack of battlescanners hurt in this fight, or 2 more ships might have been destroyed.
And finally a starbase has been completed on Darlenia prime.
Defense minister:
we Have 3 transports, should we scrap them?(current CP are that we are using 11 and have 10)
We are also constructing a new battleship as per the latest design. Should we alter the design.
Enemy ships are using a lot of missiles, so more pd may be in order, but per ship we have
a great deal of pd.
Minister of Affairs:right now both colonies on Darlenia are producing housing, should either
switch?(Darlenia 1 has a starbase, Darlenia 3 doesn't, but it is also a HG world).
Tycho is still barely proding along and I have rushed its autofactory, does it continue on
with its que?
Citizens:
What shall we aim for next?
Warp interdictors
Zortium Armor
Something else
Right now it takes our ships 6 turns to get to the nearest silicoid world. So going for
fusion drives next may be a good idea. then proceding to our next goal.
As always, rename save8.gam.sav save8.gam
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