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  • #16
    The extra fuel cells in and of itself is not a high priority either. The same reason, what will it do for us? We will not be in a hurry to make contacts with this race. The more you explore the more you are likely to find someone. We have to worry about being weak and being robbed. It will be awhile before we have anti spy techs and a few spies, so any contact will soon lead to them stealing our tech.
    This race plays best with the turtle tactics. Stay low and avoid races, until you get that first battleship out. Our strength will be to make superior fleets later. We will be in a big hole during most of the game, that is how this race plays in a huge impossible setting, especially with this poor choice of planets.
    Remember we can not make any deals, not even peace. We can only declare war or surrender. When we meet someone they will hate us, we are repulsive.

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    • #17
      the reason to wait on improvements at the colonies is to make them research worlds more quickly. They don't need a robo miner plant or a space port to begin researching.

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      • #18
        I would probably let them work on the Robo with no workers, just using the AF, once I have RL/Comp in place. IOW they can built other structures at what ever rate it takes. Eventually you will need the horse power to built your defenses, once we get under stress. Space ports are not much use with planets that have small pop. I let them go up once I have nothing better to build.

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        • #19
          Also we need a poll for a star name if we go with colony ships.

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          • #20
            Mr President, you have my proxy to vote for any name you wish.

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            • #21
              Let's say it the other way round:

              Any suggestions?

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              • #22
                Antares/Earth2/YAP (yet another Planet)
                Curse your sudden but inevitable betrayal!

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                • #23
                  I'm easy on the names, but some sort of descriptor for the value of the system might be nice. Other than that the less typing, the better (ie make for simple easy names.)
                  Those with lower expectations face fewer disappointments

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                  • #24
                    Rest of pic, Lesspoor
                    Attached Files

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                    • #25
                      PoorProd: This should have been before the previous:
                      Attached Files

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                      • #26
                        Pre Robo:
                        Attached Files

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                        • #27
                          Post Robo:
                          Attached Files

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                          • #28
                            SpacePort:
                            Attached Files

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                            • #29
                              I'm starting to get the urge to go kill this HyperSnap stamping guy...............

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                              • #30
                                I finally got around to loading the save and looking at it. Sorry it took so long.
                                I had originally ran out to turn 100 from scratch with no pop shuffles for researching. I think you got Galis and I got Emo in my run and Cyr was not hired in mine either. So the difference in extra cash verses extra RP is that I have 3 more techs with Scanner in 7 turns. Some of that is due to a slight change in play. I got to t100 and started an OP, instead of a colony ship (OP in 2 turns).
                                Extra techs are minor as one is Laser a 2 turn tech at this stage, the other is Space Academy and D. cells.

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