The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Normally for a DG, you have a connie. In case this has been violated or citizens think that a minister isn't doing a job something like that...............
I think three is a good number; no ties and not so many people involve. I don't think Ministers should be allowed to become judges while they're still in office as some of the disagreements will probably concern them directly.
We should probably come up with a way to control how challenges to leadership are raised. They're obviously elected to do a job but when should we be able to challenge their authority or should we be able to? I'm leaning towards two votes of no confidence leads to new elections but that may be more trouble than it's worth. I'd hate for someone to get recalled because a political party had a membership drive and now has a majority.
I think that we should have just the three -- Pres, MoD & MoIA. The Defense and External Affairs are essentially combined -- (I find that most of my game time is on the internal affair decisions.) External affairs are occasionally performed, and if by chance we choose to be repulsive, then this job has less importance.
Pres plays the game, call for decisions, has the responsibility to act if there is a call for an instant choice. I recommend 5 turns per decision bloc, scheduled twice per week, four weeks to the month.
MoD calls for the citizenry to advise on ship design, calls for the citizenry to advise on the strategic placement and mix of military forces, and calls for the citizenry to advise on the military and external recommendations to the Pres.
MoIA calls for the citizenry to advise on the allocation of use of population, calls for the citizenry to advise on the priority of scientific research, and calls for the citizenry to advise on the over all use of resources.
The ministers then make their distilled recommendations to the Pres via a public notice. The Pres makes the move. Clearly during the move some opportunities may arise -- ie with favorable negotiations, a trade of techs is suggested -- what if the alien civ has come up with something new (and valuable) AND offers it? Deferrable decisions (such as hiring a leader) can be brought forward to the citizenry, but an available tech (on their list) might not have thought of and the opportunity may slip by, so the Pres may have to make the call.
Judges -- I don’t think that we’ll need them, but we may want to reserve the right for citizens to be called to serve (like a jury.) Perhaps if any three citizens have a sufficient beef, they can all post their beef, then set up a poll requesting judicial action. If a majority of the citizens are in favor of judicial action then an election for three judges can be put into place. Rather than having standing judges (who might be less than impartial at the wrong time) we’ll simply reserve the power to the citizenry at large, who can choose to stepwise initial it.
So I think that three is the minimum. After the game gets going, and should there be sufficient players and interest, we could add governors by system/quadrants, thus easing the micro burdens of the MoIA. In a similar fashion, we may want to have more than one fleet & thus have one or two star admirals brought into flag service.
(Can you tell, I prefer less government to more government?)
Those with lower expectations face fewer disappointments
I like all that but still feel the need for judges. May be a better idea to only call them up when they're needed. What if as a game progresses ministers can petition for subordinate positions? If approved for a vote by the president, citizens could decide if they want an additional step in the bureacratic ladder. I'm not sure if it would work as an appointed position or as an elected one.
President: Responsible for running the game settling disputes between the two ministers and all foreign diplomacy. (elected once per month) - all should be elected once a month.
Minister of Defense: Responsible ship/fleet movement, where they should be stationed, military plans and executions. Tells Minister of the Interior what troops, ships he needs to have built and where.
Minister of Interior: Responsible for Building Queues, research paths and finances. Takes orders from Minister of Defense for what units he wishes buts fits into build queues as he sees fit.
Ship designs, suggestions on game play, where we should build colony ships, etc are done by anyone. Ministers have the authority to appoint assistants if they need them within their area of authority.
Pres plays the game, call for decisions, has the responsibility to act if there is a call for an instant choice. I recommend 5 turns per decision bloc, scheduled twice per week, four weeks to the month.
Hard tp tell..................
Shall the pres play online or just using our results to play the game offline? Or just as he wishes?
I think that is also a interresting part as with being online, it wouldn't be left only to the Pres.............
Coming back to 'Justice':
Old n Slow had an interresting suggestion, but some remarks/questions:
Any citizen can start it?
What in case we feel somebody needs to be impeached (like doing a bad job)?
Shouldn't we have an 'administrator', who could deny a trial? (OK, could be biassed, but there we could leave the possibilty to overrule him with majority vote...............)
So it looks like we only want to have 3 official position (for the game):
I think that three positions are plenty to start -- that gives us a need for six nominees (& I only saw seven votes so far for the version use.) Let's start with the three required, but allow for more if warrented.
Those with lower expectations face fewer disappointments
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