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[Orion_Prime] I agree that games which include territory are interesting, but you pretty much have to decide between either having hyperspace lanes, which allow for strategic pinch points, or for open space travel allowing empty space to become strategically important, not just systems. Personally I like the starlane system because it allows you to build distinct border defence systems, interior research systems etc. It also helps focus the AI on achievable goals instead of seeing a fleet head off for a multi turn journey because some world at the back end of nowhere is temporarily vulnerable.
[Orion_Prime] I agree that games which include territory are interesting, but you pretty much have to decide between either having hyperspace lanes, which allow for strategic pinch points, or for open space travel allowing empty space to become strategically important, not just systems. Personally I like the starlane system because it allows you to build distinct border defence systems, interior research systems etc. It also helps focus the AI on achievable goals instead of seeing a fleet head off for a multi turn journey because some world at the back end of nowhere is temporarily vulnerable.
One nice thing about MOO3 is that you aren't forced to use the starlanes (if you can wait a while). One thing I don't understand though: Why does the "travel through nebula" modifier decrease the speed through a starlane, but increase the speed through open space?
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