The argument that Alan is responsible for the problems in the game sounds like the arguments used by governments to suggest that all the problems in the government are due to decisions made by the previous administration.
While occasionally true, this argument is usually used as muck-flinging to distract people from the way that the policies of the current administration have turned a poor situation into a terrible one...
The truth is we will never know if Alan would have made a good game since he was removed from the project at the critical stage where design input was vital. We will also never know if Alan was asked to provide a revolutionary, groundbreaking (and hence complicated and risky) design or whether he kept introducing overcomplicated bits and pieces against the wishes of the management.
Besides, are you sure you've got the right Alan?
The one who worked on MOO3 has a background in board games and to the best of my knowledge, has never worked in graphics.
Perhaps you mean Rantz, who was a graphics designer who took control of the design when Alan left, with the inevitable outcome that the finalised game had both poor art resources and poor design.
While occasionally true, this argument is usually used as muck-flinging to distract people from the way that the policies of the current administration have turned a poor situation into a terrible one...
The truth is we will never know if Alan would have made a good game since he was removed from the project at the critical stage where design input was vital. We will also never know if Alan was asked to provide a revolutionary, groundbreaking (and hence complicated and risky) design or whether he kept introducing overcomplicated bits and pieces against the wishes of the management.
Besides, are you sure you've got the right Alan?
The one who worked on MOO3 has a background in board games and to the best of my knowledge, has never worked in graphics.
Perhaps you mean Rantz, who was a graphics designer who took control of the design when Alan left, with the inevitable outcome that the finalised game had both poor art resources and poor design.
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