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  • Unbelievable

    I have put off buying Moo3 until it was fixed, given the feedback on the forum. Now they tell us that the patch is only a 'beta patch' and incompatible with the earlier data patch

    Does everyone remember when Moo3 was held up as an example of how to develop a game; lots of user input, no rush to release etc etc etc

    At least Civ3 came out early, had few bugs, and is getting expansion packs, despite the criticism it had at the time
    "An Outside Context Problem was the sort of thing most civilisations encountered just once, and which they tended to encounter rather in the same way a sentence encountered a full stop" - Excession

  • #2
    It's a beta because they didn't quite finish testing. So long as no bugs are found in whatever areas of the game they haven't yet tested, the gamma version will be the same as this beta (except for the name, of course ).

    As for Civ3... I wouldn't say it had "few" bugs. I stopped playing it till the third or fourth patch (1.21) because of bugs, and did the same with MOO3 till yesterday. Whether MOO3 will stay on my HD this time, though, I don't know...

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    • #3
      Re: Unbelievable

      Originally posted by Myrddin
      Does everyone remember when Moo3 was held up as an example of how to develop a game; lots of user input
      Probably the WORST way to develop a game. "User input" is all over the place - what you want is NOT what I want. All the so called classic games were developed with NO user input whatsoever - Civ, Xcom, Xwing, etc. etc. etc.... Maybe developers need to go back to the days when they relied on their own vision, and developed accordingly, rather than listening to all the noise on the internet.
      "Stuie has the right idea" - Japher
      "I trust Stuie and all involved." - SlowwHand
      "Stuie is right...." - Guynemer

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      • #4
        Re: Re: Unbelievable

        Originally posted by Stuie


        Probably the WORST way to develop a game. "User input" is all over the place - what you want is NOT what I want. All the so called classic games were developed with NO user input whatsoever - Civ, Xcom, Xwing, etc. etc. etc.... Maybe developers need to go back to the days when they relied on their own vision, and developed accordingly, rather than listening to all the noise on the internet.
        You are right up to than point. SSI when they make the AD&D role-playing game did listern to one person who wrote to then. In the first pool of radiation you have to sent up to 30 days healing even it you have clercal able to cast healing spells. His idear they could have the clerical cast all of his healing spell on the party and then rest up to memoryise more and then cast more healing spells on the party and keep doing this untril the party is heal.
        By the year 2100 AD over half of the world population will be follower of Islam.

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        • #5
          But that was fine in-game Charles because it happened automatically. You didn't have to sit in front of the computer for 30 days....... even the first PoR memorised the healing spells automatically when you clicked on rest. It was GOOD design.

          -Jam
          1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
          That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
          Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
          Taht 'ventisular link be woo to clyck.

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          • #6
            Sequels should be designed with at least some user input though. I see little to no user input evident in MoO3...

            Hell they even tossed out the Elerians, and NOONE who played MoO2 could have wanted THAT! (well maybe female and other strange players but I assume thats a minority ).

            Lata
            Krait

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            • #7
              Re: Re: Unbelievable

              Originally posted by Stuie


              Probably the WORST way to develop a game. "User input" is all over the place - what you want is NOT what I want. All the so called classic games were developed with NO user input whatsoever - Civ, Xcom, Xwing, etc. etc. etc.... Maybe developers need to go back to the days when they relied on their own vision, and developed accordingly, rather than listening to all the noise on the internet.
              You are right on.

              I'm thinking that it is very easy for a designer to have his vision for a game get lost and diluted in the ideas from everyone and his uncle.

              Perhaps they should just stick to their vision, make a game and let it be done.

              If this is what happened with MOO3, then fine.

              What's that old saying...When you try to please everyone you end up pleasing no one...
              While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

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              • #8
                Originally posted by Jamski
                But that was fine in-game Charles because it happened automatically. You didn't have to sit in front of the computer for 30 days....... even the first PoR memorised the healing spells automatically when you clicked on rest. It was GOOD design.

                -Jam
                My Commodor 64 copy of the game when it first came out didnot have that. I have than old copy of it for the IBM I will play it to see it the IBM one have that.
                By the year 2100 AD over half of the world population will be follower of Islam.

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                • #9
                  Originally posted by Jamski
                  But that was fine in-game Charles because it happened automatically. You didn't have to sit in front of the computer for 30 days....... even the first PoR memorised the healing spells automatically when you clicked on rest. It was GOOD design.

                  -Jam
                  Plus with the 1/2 megcycle clock speed of the C-64 it take about 45 mimutes of real time to have your party rest 30 days.
                  By the year 2100 AD over half of the world population will be follower of Islam.

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                  • #10
                    Re: Re: Unbelievable

                    Originally posted by Stuie
                    Probably the WORST way to develop a game. "User input" is all over the place - what you want is NOT what I want. All the so called classic games were developed with NO user input whatsoever - Civ, Xcom, Xwing, etc. etc. etc.... Maybe developers need to go back to the days when they relied on their own vision, and developed accordingly, rather than listening to all the noise on the internet.
                    I would beg to differ on this point. I get very valuable input by first watching how users interface with the GUI (taking special note to whether they are for instance, constantly switching between two screens to get all the information they need), then by interviewing them on how they use the software. Last, I will sit down at the GUI myself and operate it in the same manor that I observed the users operating it.

                    Once I redesign a GUI, its quite common for my superiors to at first scratch their heads and "poo-poo" it because most want to see something about as interesting as a spreadsheet. Most of the GUI's I design look like game interfaces, not because I like games (though it helps!), but because that is what most young people are used to. Sure cuts down training time! And in the end, both my users and my superiors are happy!
                    Kahn

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                    • #11
                      Re: Unbelievable

                      Originally posted by Myrddin
                      I have put off buying Moo3 until it was fixed, given the feedback on the forum. Now they tell us that the patch is only a 'beta patch' and incompatible with the earlier data patch
                      Well - I am actually quite relieved that they decided to release even a beta patch, rather than, because the patch hasn't fully completed "regression testing", they decide to delay it again. For me, I was quick sick of waiting.....

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                      • #12
                        Re: Re: Re: Unbelievable

                        Originally posted by Kahn

                        I would beg to differ on this point. I get very valuable input by first watching how users interface with the GUI ....
                        I was referring more to the "user input" that one gets from the internet. Actual direct interaction with end-users, such as usability testing etc., can be very valuable. "Input" from the anonymous masses on the internet:
                        "Stuie has the right idea" - Japher
                        "I trust Stuie and all involved." - SlowwHand
                        "Stuie is right...." - Guynemer

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                        • #13
                          Re: Re: Re: Re: Unbelievable

                          Originally posted by Stuie


                          I was referring more to the "user input" that one gets from the internet. Actual direct interaction with end-users, such as usability testing etc., can be very valuable. "Input" from the anonymous masses on the internet:
                          One word... filter!
                          Kahn

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                          • #14
                            Also sometime gameplayer do have the right to say what they like and dislike in agame. Than example no real game company will delete the savegame files as you load it to so it your character die you cannot reload it. Alright there are some games where this is than opion which you can have it you want it but they tell you what it mean ahead of time.
                            By the year 2100 AD over half of the world population will be follower of Islam.

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                            • #15
                              civ3 got plenty of user input, and it turned out all right...
                              B♭3

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