Hell I can release a stable game. It might not do anyting but it won't crash.
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Originally posted by Kloreep
statusperfect, if your only complaint about GalCiv is graphics, I think I might give it a try; sounds better than MOO3.
it is lame
there are only 6 civs
the galaxy map sucks
combat sucks compared to moo3 combat
it is cartoonish
it feels like playing freeware home made crap
cheers
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Originally posted by PaulNAdhe
I've been making my living for the past 20+ years from programming. If I turned out anything this buggy, I'd be looking for a new job the next week.
Face it Charles, this is the worst major game that has ever been produced. Forget about the Deer Hunter & Bass Hunter crap. This was a major game with a huge and devoted following. To produce such crap is unforgivable.By the year 2100 AD over half of the world population will be follower of Islam.
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CharlesBHoff, the issue here I think is not that the game that was put out had bugs. Many games I liked that I have bought, and even the one I just got and love a lot, RON, have bugs, and the devs put out patches to fix these bugs that etheir they did not have the time to fix or did not come up during their beta testing.
For example RON has some bugs with single player part of the game, but do not cause the game to crash, but some people are having problems. The game is actually fun to play out of the box, has lots of strategy to it, and if you know how to play RTS games already you already know how to use the controlls, and if you dont they tutorials can help anyone learn how to play the game.
MOO3 on the other hand has several flaws, some are due to they way they designed the game and GUIs of the game, and several bugs in the game. They still saying they are working on a patch for months now, and I still dont see any patch yet. I doubt they will even put out the first one let alone a second one. Many devs dont have any problems putting out a patch a month or so after the game is out and dont have problems patching the game every couple of months if the games still has issues or that some things in the game need to be adjusted in response to input from the fans. Quicksilver has really messed this one up, and I doubt they will stay in bussiness long. They just secrewed up, and sometimes it hapens.
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Originally posted by CharlesBHoff
How many of you ever did any programming on your computer at all. Bugs fixing isnot as easy as you think. And when bugs fixing for than patch the patch cannot created more bugs than it fix.
All it takes is common sense to see that if many other game companies can do it, then the problem isn't that it is a "cry for me, I have the hardest job in the world programming games" issue.
It's something else...They don't care , they are understaffed, incompetent...take your pick
But, when so many game companies can release patches on a more timely basis, don't hand me that "have any of you ever programmed" crap.
And please explain that last sentence.While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
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It mean that than patch to solved 10 bugs couldnot also created 100 new bugs. Many year ago the bank I use ran than patch which total crach they computer to the point that
they allow you to depot money but not to withdarw money as their account record where screw up by new bugs in the patch. They computer where down for 3 working day and their have to honor all chech that blonce because they record where screw up. Big mainframe computer user donot
like to run patch as some patches can create more problen than the bugs they fix.By the year 2100 AD over half of the world population will be follower of Islam.
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Charles,
This is why competent programmers test their patches thoroughly before releasing them. The software industry calls this regression testing. It is what gives the programmer assurance that what worked before a "bug fix" is not broken after the fix.
I bought MOO3 on a whim very quickly after it was released and quit playing it even more quickly after scouring this board and the one at Infogrames for signs I may be doing something wrong. I read the posts by the developers and I think I may have a fair idea of what is going on, or I could be 100% wrong.
The developers, it seems, felt they were forced to make too many compromises before release because they were already seriously behind schedule. I think QS really would like to make things right with this game because they put so much into it, it's hard to let go sometimes. So now, while holding the promise of a patch (2 actually) up before the ever dwindleing number of remaining fans, my guess is that they are working feverishly to put the game back as close to the original vision as possible.
The problem is, if this is the case, I think their original vision was flawed. I forget the actual numbers but one of the developers said their schedule forced them to cut out like over 2/3 of the planned UI screens. Maybe I'm just a wimp but I can't imagine having to deal with over 100 different screens and still considering the game fun.
Maybe there will be a MOO4 someday, but if not, I have resigned myself already to the death of the MOO series.
John
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Re: Small nit...
Originally posted by Ozymandous
QS didn't inherit the code from anyone else, THEY were the people who have been working on this game from the beginning. The different companies were all the different publishers, not developers.Kahn
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Kahn: I do not agree with your understanding regarding the code, though the story certainly sounds more interesting that way. I saw and heard nothing around QS that suggested that the code was anything but original, and I also know that the design doc WAS original...not inherited. If there's anything significant in the game that isn't in the design doc, heck if I can find it.
John: They weren't "forced" to cut 2/3 of the UI screens, they *chose* to do so under the premise (which I shan't debate here) that the game was too complex. The IG QA people were all afroth about that, so QS started chopping. One could argue whether they took out the *right* 2/3, of course.If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...
Former member, MOO3 Road Kill...er, Crew
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It was my understanding that the reason for much of the feature chopping was due to schedule pressure, but you could be right as well. And you are right, forced is too strong of a word, chose is much better.
But my point was, if the original vision for this game was to have over 100 UI screens, I think they had the wrong vision to start with, and realizing that vision through a future release probably won't result in a better game then we have right now.
Then again, being proven wrong is a specialty of mine, and I wouldn't mind at all being proven wrong here.
John
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.Last edited by Stormhound; June 4, 2003, 16:21.If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...
Former member, MOO3 Road Kill...er, Crew
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Considering that I was working for them back when they started announcing feature cuts, yeah, I figure there's a decent probability that I could be right.
And yes, I'm sure that there were some things cut due to schedule pressure, but that didn't come along until rather later.If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...
Former member, MOO3 Road Kill...er, Crew
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Originally posted by statusperfect
it is not only ugly..
it is lame
there are only 6 civs
the galaxy map sucks
combat sucks compared to moo3 combat
it is cartoonish
it feels like playing freeware home made crap
cheersKnowledge is Power
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