The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
about 700 was my longest. Never had any lag even with the fleet sizes increased above normal game parameters but I've never gone for massive universes. Attacking the New Orion homeworld with over 100 carriers full of fighters caused immense stuttering in the battle by the time the 4th fighter wave went in
I've had one game go 801 turns...and you can get some impressive turn delays in the big galaxies. My gut feeling based on experience is that these delays are directly proportional to the number of settled planets, what with growth, migration, unrest calculation, and AI decisions (to name a few of the most likely culprits). I'm not entirely sure how they're going to be able to speed that stuff up much, but then I didn't do the coding.
And Grum, you ought to see 200 carriers worth of fighters along with 150 missile ships, and a few SR/LR to round it out. Really staggers the ol' engine, it does...but the original task force sizes seriously offended my sensibilities as a player.
If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...
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