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Moo1: Micromanagement

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  • Moo1: Micromanagement

    Once I have several planets, I find it quite a pain to constantly micromanage every planet to:
    1. reduce IND when all factories are about to be completed
    2. reduce DEF when the desired number of missile bases are built
    3. adjust ECO when a terraforming tech is researched
    4. adjust DEF when a planetary shield tech is researched
    5. adjust IND when a robotic tech is discovered

    If I don't micromanage, funds get transferred to reserves and get wasted.
    And for poor planets, I don't like to build factories, but the +25% button adds IND production to all planets. Then I have to search for the poor planets to change their settings.

    How do you people do it?

  • #2
    I only MM at the beginning of the game. I don't worry about poor planets building factories because I may eventually want a star gate or a hoard of missles there. I also try to put money in the reserve in case I need to hurry construction along on something. I just drop a few thousand credits on the project from the reserves.

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    • #3
      It is no problem for me as I tend to play on small maps.

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      • #4
        IIRC you can use CTRL+F to do automatic cutting of overspending.............

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        • #5
          The game does it for you automatically, even though sometimes it doesn't work and you have to check every planet by hand.

          For example, if you have discovered a new Robotic Factory tech, the game will ask you how much of production you want to spend in building factories, and after the building is done the funding is reduced for you.

          I generally go into the "Colony" screen to check.
          (\__/) 07/07/1937 - Never forget
          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
          (")_(") "Starting the fire from within."

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          • #6
            Originally posted by Gilgamensch
            IIRC you can use CTRL+F to do automatic cutting of overspending.............
            wow, i didn't know that. thanks for sharing! what does iirc mean though?

            as far as micromanage goes, i myself never play more than a medium size galaxy... for this reason of having to micromanage. plus all the techs go crazy high. for me, i prefer lo tech or medium than high tech games. and alll those planets you would have to conquer, micromanage, watch for enemy ships.

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            • #7
              Why do you bother building colonies on poor worlds, if you don't want them developed? they aren't much good to you otherwise.....
              Any man can be a Father, but it takes someone special to be a BEAST

              I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
              ...but Father Beast beat me to it! - Randomturn

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              • #8
                Originally posted by Father Beast
                Why do you bother building colonies on poor worlds, if you don't want them developed? they aren't much good to you otherwise.....
                i agree. if you're going to commit yourself to a planet , both ship prod plus pop, you should keep it. resources are not limitless. and there are a lot of other things you could do.

                the one situation i see taking a poor planet is if you take it to prevent someone else from taking it. because, if the other guy took it or had it, he might be in range of some of your less protected, weaker coloneis

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                • #9
                  iirc - if I remember correctly

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                  • #10
                    Those planets are still good over the time as you can use them for population production. That's what I use them for, as well as expending my radius. OK Ultra-poor I stay away if possible.

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                    • #11
                      I like to play on small maps and so you can not ignore even ultra poor planets. especially if the are Ocean/Terran or Jungle and will get very large. You need all the votes you can get to prevent a quick vote going bad.

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                      • #12
                        As I prefer some longer games I play usually on huge so it isn't so important. In a long game you can even get those profitable.

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                        • #13
                          I like medium or large games. I need the leeway to catch up if I botch something.

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                          • #14
                            If only you could put a maximum on the number of missile bases that will be built on a planet... In my last game I checked the planets menu and saw that my maintenance cost for missile bases had reached a staggering 18%. I had to eleminate the excess bases planet by planet, often eliminating more than 300 bases on a planet (I like to have a maximum of 50 bases on every planet).

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                            • #15
                              Originally posted by Heerscher
                              If only you could put a maximum on the number of missile bases that will be built on a planet... In my last game I checked the planets menu and saw that my maintenance cost for missile bases had reached a staggering 18%. I had to eleminate the excess bases planet by planet, often eliminating more than 300 bases on a planet (I like to have a maximum of 50 bases on every planet).
                              I almost never have more than 20 MB on a planet.
                              Exception is smaller maps on impossible. Planets that are near other races can have more, if needed.
                              When you set the planet to built shields, it will pop up when the shield is done. I set the slider to zero at this time. Class XX has a bug and you will need to go around checking to see if it finished and stop the building.
                              I also check the planet screen from time to time to see if any planets have too many MB.

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