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Moo1: Micromanagement

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  • #16
    For me, number of missile bases on a world depends on how good it is. Ultra-rich planets get the most. Then rich and artifact ones, and so on.

    Don't forget, rely on quality than quantity.
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

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    • #17
      planet screen is good for checking which worlds have too many bases. the amount of bases I like to have is based on my tech. for beginning tech, I don't get over 10 on a world. by the time I have pops of 150+, and some robotic controls, that can get to around 50 per world. double for rich (and ultra), half for poor (and ultra, should I have any).

      I have never had missile base costs exceeding 5%. I do need to turn on my DEF a bit every now and then and make sure I have the latest missiles on board. One time I failed to do that and endured an attack when All I had was those darn hyper-x missiles instead of the stinger missiles I had researched some 15 turns before. paid the price in bases for that one.

      just got to go back in the next turn or two and turn it off again...
      Any man can be a Father, but it takes someone special to be a BEAST

      I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
      ...but Father Beast beat me to it! - Randomturn

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      • #18
        I am wrapping up a med size map on impossible right now. I have been going around and capturing Silicoids planets.
        Anyway I never had more than 27 missile bases. I think the reason, I get away with that is, I stay at war with the top dog the whole game.
        The minute we start a war, I never except peace without a big bribe. I only do it then as I know they will declare real soon.
        What this does is get them to send ships at me constantly. This lets me keep their fleets in some sort of check. I do not have that super killer fleet to deal with as I smash fleet after fleet. Yeah some retreat, but over all they are losing lots of ships.
        Two points in the game become a rough time. At some point if I have class V shields and they can bust them with a large missile fleet.
        If they have spores and I have no antidote. Those are two touch and go points.

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