GalCiv is undoubtedly benefitting from MOO3's poor reception, but even Brad Wardell has written that it's sold barely 1/12 of what MOO3 has sold. Still, for having a 600k budget, GalCiv is doing very, very well.
As for the next big thing...a GalCiv 2 could do it, if it really cranked up the AI to the next level and added some additional graphical and gameplay content/complexity. It is not a revolutionary game...only a good execution of some basic concepts, and particularly good AI.
I read somewhere the highest selling category of games is strategy, although that may count RTS as well. Is this true? It seems logical to me, given Warcraft, Civ, AoE, etc. What is the TBS share though?
As for the next big thing...a GalCiv 2 could do it, if it really cranked up the AI to the next level and added some additional graphical and gameplay content/complexity. It is not a revolutionary game...only a good execution of some basic concepts, and particularly good AI.
I read somewhere the highest selling category of games is strategy, although that may count RTS as well. Is this true? It seems logical to me, given Warcraft, Civ, AoE, etc. What is the TBS share though?
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