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Gap in the market for a good 4x ?

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  • Gap in the market for a good 4x ?

    I think the best hope for the moment is MoO3 and that GalCiv is simply profitting from the rebound against the state of MoO3 at release, but I am concerned that there is nothing else in development apparently. Does anyone know of other games in developement which are true Galactic Conquest 4X (GC4X).

    I played Pax imperia ED, also Space Empires4, Starships Unlimited, Imperium Galactica2, Master of Orion 1 & 2 and am a keen fan of GC4X.

    I am a MoO3 supporter but even so I cannot help noticing that the game although revolutionary in some ways has yet to be brought to a state where it is acceptable to the average customer, and with the sidetracking of Hegemonia into RTS and Galaxy Andromeda(IG3) becoming GroundControl in space, there is a dearth of state of the art Galactic Conquest 4X games.


    If MoO3 was brought up to scratch I think it would take the lions share of the GC4X market. But even so the engine is (as is a tradition in MoO) graphically not up to date when you compare it with the best latest 3D games, does this lack of attention to GC4X reflect the sales volumes ??
    Last edited by boolybooly; May 5, 2003, 07:39.

  • #2
    I am not currently tracking any space 4x games, since Stars II seems to be dead.
    I suspect that graphics will never be considered good enough as long as they are not 3D and I hope they do not do any in 3D.
    TBS and 4x games suffer from the lack of interest from the youngest of gamers. They just do not want to be bothered with anything but shooters and some RTS.
    My son grew up on computer games (26 now) and does not play TBS games at all. See any on consoles? Ok maybe a few ancient ones ported such as Homm II.

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    • #3
      I havent seen any either. I think MOO3, and GalCiv may be it for a while. I have both, and enjoy playing them....but neither has taken me away from Civ3 for any length of time. I still revisit Imperium Galactica2 on occasion also. Turn Based games have taken me away from the RTS genre for the most part, just wish there were more.

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      • #4
        Eeeeewwww... Console TBS. I can't even get the hang the RTS on console. I need my mouse! The best we can do is keep an ear to the ground for new games and get the word out when we see them. I heard through the underground about MOO3 and from these forums I found GalCiv. I just think the market may be getting too small for major TBS development. What developer wants to make a strategy game that a hundred thousand people will play when they can crank out three FPS or RTS games in the same amount of time that millions will buy?

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        • #5
          Final fantasy tactic was nice.
          I do something so is sort so space strategy. It however wont make any money because I would release it as freeware, at least first version.
          BTW I think it would be for very limited pulic. Freeware - no need to do it for everyone - no need to limit AI - AI that could destroy you everytime.

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          • #6
            I think the Galciv website listed as a daily news item a week or so ago that there was indeed another game under development by some other company.

            Since I can't find the galciv website news archive, i can't say which...
            While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

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            • #7
              Stars!SG died because they couldn't get external capital to finish what would have been an awesome game.

              Venture capitalists have good reason to be leery of game company investments - most of the game development studios that have existed have floundered badly and gone down the tubes fast. The only places where there's money, from the outside investor's standpoint, is in shooters/RTS and in consoles.

              Unless a developer has a lot of in-house capitals or everyone has rich uncles, they can't run the cost of development themselves, and even if they could, they'd be very lucky to break even in a market where most of the bucks now go to the large publishers and to retailers.
              When all else fails, blame brown people. | Hire a teen, while they still know it all. | Trump-Palin 2016. "You're fired." "I quit."

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              • #8
                I think that the next game in the Space Empire series is due out in a few months. SEV is supposed to be more space combat oriented than its predecessors.
                "I say shoot'em all and let God sort it out in the end!

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                • #9
                  I don't think there's a gap. If anything, other genras have a glut. I mean, come on, how many FPSs of RTSs do you really need? You get one or two and you're set. (RON is going to be rehashed C&C and we all know it - with lots of features that an AI can't use - just like every other Reynolds game).

                  I think GalCiv and MoO3 represent all the 4x market really needs right now. (This leaves us a game short as MoO3 doesn't work as of this writing - but there you go.) Besides, the smaller number of TBS games (really strategic games when you think about it ...) means that picking out the gems from the ****e is that much easier.

                  Or not, a lot of us bought MoO3 ...
                  - "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
                  - I went to Zanarkand, and all I got was this lousy aeon!
                  - "... over 10 members raised complaints about you... and jerk was one of the nicer things they called you" - Ming

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                  • #10
                    Originally posted by Dr Strangelove
                    I think that the next game in the Space Empire series is due out in a few months. SEV is supposed to be more space combat oriented than its predecessors.
                    This is Space Fury and is an RPG set in teh SE world.
                    Aaron has not even mention SE V.

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                    • #11
                      When I think about it, there seems to be few TBS space games from large companies.
                      Starships (RTS sort of) and Galciv came from basically individuals as did SE. They got support from larger houses after the fact.
                      I just do not see why Stars could not find support from the same places. After all it had a public release and a large cult following, that is still going.
                      They were showing it at E3 so many years ago.
                      The graphics looked good for the time, but as years go bu it will not age well, sighs.

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                      • #12
                        The problem with Stars!SG was that they still had a lot of development time and cost to go, so they needed up front funding of the remainder of their development cost, and apparently couldn't get that without giving up more than they were willing to give up.
                        When all else fails, blame brown people. | Hire a teen, while they still know it all. | Trump-Palin 2016. "You're fired." "I quit."

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                        • #13
                          People just hate giving away money almost as much as they hate giving up power!

                          If it really is the sales (and fashionability I suppose as the two go hand in hand) then vmxa1 must have a point that indy developers will carry the genre forward. The time may come that one of them hits a motherload like SM did with Civ and achieve metaphorical escape velocity.

                          I think as things stand at the moment, the future of big money space combat games will be in Homeworldesque 3d RTS with varying degrees of resource management which might eventually result in empire building space strategy games but not as we know them ;-)

                          Its like watching an evolutionary process at work.

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                          • #14
                            Originally posted by vmxa1
                            My son grew up on computer games (26 now) and does not play TBS games at all. See any on consoles? Ok maybe a few ancient ones ported such as Homm II.
                            Excuse me vmxa, but I'm 22 and I started playing Civilization 1 when I was 13 and Moo 1 when I was 15 and english is not even my mother tongue!

                            My first strategy game was Populous at 10, followed by Sim City at 11.
                            So my point is, you either enjoy intelectual challenges or not.
                            "BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
                            Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
                            Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
                            Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1

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                            • #15
                              Originally posted by vee4473
                              I think the Galciv website listed as a daily news item a week or so ago that there was indeed another game under development by some other company.

                              Since I can't find the galciv website news archive, i can't say which...
                              That was indeed Space Empires V, which will not be 4X at all, but a space combat sim. Why on earth they are doing this, I don't know, but that's what it will be.

                              I have to vehemently disagree with the initial post's assessment of GalCiv vs. MOO3. GalCiv would have been a big hit even if MOO3 had not come out beforehand. It is a beautifully-done game with terrific support from the developer. It is in so many ways better than MOO3 that I can't enumerate them here.

                              I'd say the future of 4X will very much be directed by the huge flop that is MOO3. I think it will prompt many developers to shy away from such games, unforunately. Hopefully it will also encourage some to pick up the banner and make something great. My suspicion is that the next really good/freat 4X game won't be a sequel to anything, but rather something new.
                              Tutto nel mondo è burla

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