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"reviewer cant win game, thinks game is bad" virus hits avault

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  • "reviewer cant win game, thinks game is bad" virus hits avault



    Where Galactic Civilizations falters, however, is in terms of pace and balance. Social improvements can take far too long to build and are not commensurate with their abilities: a medical center might take 25 turns to construct on a basic planet, while a valuable trade good might take 40 or 50, and will benefit the entire civilization. Most differences between improvements are not that dramatic, however, and players do adapt to the relatively slower pace of the product.
    hmmm someone had a moral problem a basic planet would not normally need a medical center. there are other cheaper improvements to boost morale...

    More problematic is the utter lack of balance when it comes to random events. While they are certainly exciting and give longevity to the game through their unpredictable nature, many players are certain to take exception to all of their efforts being for naught when the Drengin are given a powerful Ranger dreadnaught, half the worlds of the Torians becoming paradises virtually overnight, or any number of other cataclysmic events that change the shape of the game.
    though luck

    here are also many aspects that seem like a step backwards when compared to competing offerings. While multiple colony ships must be used to colonize separate planets located within a star system, once a single colony is present, other factions are unable to settle any unoccupied planets that remain. This seems to be a concession to how the rules concerning influence are applied.
    not really. it's just a rule. you see, game rules are what you have to work your strategies around to win

    On the other hand, invasions that are carried out force the incoming transports to simultaneously do battle against the inhabitants of all the planets within the system. While there are advanced invasion techniques available, which increase the advantage that the force enjoys, such as tidal disruption or robotic soldiers, these cost a substantial amount of money and run the risk of destroying social improvements or even damaging the rating of the planets. However, if the invasion is unsuccessful, none of that damage occurs, although the defending populace is still in shambles. This is easily exploitable by players who can lowball their force by just enough to lose their initial attack, following up with a conventional force that will emerge victorious, skirting the penalty of collateral damage.
    that's not a problem description, that's a strategy tip! thanks
    still, i think you're going to loose to many troops to save some improvements....

    btw
    It should be noted that Stardock also has plans for a “Metaverse” of sorts
    dude, the metaverse is up and running
    Co-Founder, Apolyton Civilization Site
    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
    giannopoulos.info: my non-mobile non-photo news & articles blog

  • #2
    And from the start, that review was even worse than it is now. The 'Intelligence & Difficulty' part originally got 2 / 5, with the reviewer almost straight out accusing the AI of cheating, but has since been rewritten after a heated thread with both reviewer, editor, and Brad Wardell taking part on the Avault forums.

    /unic

    Comment


    • #3
      i always thought that when you write a review and dont know why something is not going as it should be(and especially if you suspect something as ugly (in tbs games) as ai cheating), you should send a note to the developer instead of going ahead and writing whatever you imagine is going on.....


      players are forced to seek alien races out and come within range of their systems in addition to researching universal translators before they can conduct such activities, and even then, without a great deal of influence, diplomatic ability, and military might, there is no guarantee that such actions will be successful
      yeah, well, you have to GET OUT THERE and win your opponents with all means availaible. what a strange thought.....
      Co-Founder, Apolyton Civilization Site
      Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
      giannopoulos.info: my non-mobile non-photo news & articles blog

      Comment


      • #4
        lol, brad on usenet
        Avault originally gave GalCiv the lowest score on AI that they have ever given a strategy game in their history. Seriously. Wargasm? Higher. Army Men? Higher. Superpower? Higher.

        In fact, I could not find a strategy game review that had an AI score that even tied GalCiv's as the lowest score ever. In other words, according to Avault's original review, GalCiv has the worst computer AI in the history of
        strategy games.
        Co-Founder, Apolyton Civilization Site
        Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
        giannopoulos.info: my non-mobile non-photo news & articles blog

        Comment


        • #5
          Thread on Avault's forums: http://forums.avault.com/cgi-bin/ult...c;f=3;t=001071

          Thread on GalCiv's forums: http://www.galciv.com/forum.asp?id=33709&BID=GF&page=1

          /unic

          Comment


          • #6
            I agree that the review was poorly thought out and I enjoyed seeing the "counter points".
            The one thing that I sort of agree with the review on is that there are too many random events, but they seem to have toned it down. Unlike the reviewer, I am not concerned with them hurting me, I just never liked them in games. I dislike not being able to plan for things.
            I liked the way Moo2 handle it, you could turn them off, if you wish to do it. That let me play a few times and see them and then turn them off and forget about it.
            Man if they did not like the AI in GalCiv, I wonder what they thought of Ascendancy's?

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            • #7
              I saw that review, and at points wondered if he has any clue at all about 4X games. I understand that he is a temp reviewer or somesuch..shame the quality of the rewiew was so poor, and was it just me, or did his "updates" following the protest sound very bitter and schoolboyish?
              WWW.MrFixitonline.com

              Comment


              • #8
                Well, the reviewer wouldn't admit to being wrong on the AV forums.

                His correction still contains errors. The probe used in the Yor trades was a freebie from a scouted anomaly, not an example of the AI building useless stuff.

                He seems to resent having to put up his grade since he believes that 3.5/5 or 70% to be a good grade. Unfortunately, it's written for AVault, not his own private review site. It must be comparable to other reviews on that site. Giving AI a worse score than MOO3 is therefore unacceptable.

                I looked at some of the other reviews. HOMM4 gets 4.5 for AI. IMO that game had the worst AI ever. The enemy would constantly throw his heroes into suicidal attacks versus wandering behemoths, etc. and would cheat like hell, always knowing where your heroes are.
                The foppish elf, fighting ithkul in a top hat and smoking jacket since 1885

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                • #9
                  Hm, 3.5 for Intelligence & Difficulty...and the reviewer doesn't even seem to understand the AI, what does that say about the reviewer's intelligence.
                  <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
                  Play Bumps! No, wait, play Slings!

                  Comment


                  • #10
                    It's a shame avault was so off base. I usually take their reviews into account before buying games because they come closer to matching my opinions than others. I guess no one's perfect.

                    Comment


                    • #11
                      As a result of this review, I have sworn off AV. If they can't put anybody better on strategy games than a guy who can't figure out basic game functions AND thereby concludes the AI is bad certainly doesn't deserve my time.
                      I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                      "Yin": Your friendly, neighborhood negative cosmic force.

                      Comment


                      • #12
                        I usually like Avault's reviews, but I have to agree with those who are saying that the reviewer apparently didn't understand the game or, worse, didn't like to have his ass handed to him on a silver plate. If anything, that review motivated me to buy GalCiv as soon as I can.
                        I watched you fall. I think I pushed.

                        Comment


                        • #13
                          Originally posted by yin26
                          As a result of this review, I have sworn off AV. If they can't put anybody better on strategy games than a guy who can't figure out basic game functions AND thereby concludes the AI is bad certainly doesn't deserve my time.
                          It seems to be a modern trend. Simple games with AI that just barely manages to perform adequately by cheating is acredited a good score because it matches the reviewers expectations of the challenge they should receive. Any game where the reviewer fails to instantly recognise how cetain events occur is labelled as having incredibly bad AI, cheats, bugs or a combination of all three. MoO3 received some lackluster scores but the reasons given for those scores were often down to the reviewer not comprehending facets of the game, not its true limitations.
                          To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
                          H.Poincaré

                          Comment


                          • #14
                            Alexnm: Excellent! I'm sure Brad would love the read that...

                            Grumbold: In the case of strategy games, it's especially worrying to me that you'd put a reviewer on the job with no interest or ability at sitting down to understand the game's mechanics. This isn't a genre of click-fest, visceral pleasure. It's a mental exercise ... so choose reviewers with mental facilities that go beyond: "Cool, dude! An explosion! Hu hu!"
                            I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                            "Yin": Your friendly, neighborhood negative cosmic force.

                            Comment


                            • #15
                              Yup, I had the feeling when reading the review, before even seeing the rating, that the guy didn't like much the game, or any strategy games whatsoever.
                              It was confirmed by the ratings, where he sought poor arguments to lower rating whenever possible, and then by reading its "bio" on avault ... Not ONE classic strategy game cited, only action/sim stuff !
                              Bad reviewer choice from avault...

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