I am still trying to work out some of the things that I do not care for in this game as I think it could be fun.
Too many votes and they are too frequent. They have too large of an impact, especially at the lower levels.
One thing that is annoying me is that even a planet that is quite large 30+ and has :
Bank, Embassy, Fusion plant, Habitat, Soil (6 maint).
Rev 27 Spend 43, building Gravity Accel and a Constructor.
No planet is able to have enough income to met its spending, even though I did not make any purchases on time. I have one frieghter working and two more heading out. I have some pledged income. Morale is 50%.
Now I am not saying that things could not be done, what I am saying is why on earth would a game set to the lowest setting and having no extra structures build, be running in the red?
What I mean is why would you construct the basic econ model such that you will have trouble managing it at the baby setting?
Yes, I could trade more, but you should not have to so early in the game (2194).
Too many votes and they are too frequent. They have too large of an impact, especially at the lower levels.
One thing that is annoying me is that even a planet that is quite large 30+ and has :
Bank, Embassy, Fusion plant, Habitat, Soil (6 maint).
Rev 27 Spend 43, building Gravity Accel and a Constructor.
No planet is able to have enough income to met its spending, even though I did not make any purchases on time. I have one frieghter working and two more heading out. I have some pledged income. Morale is 50%.
Now I am not saying that things could not be done, what I am saying is why on earth would a game set to the lowest setting and having no extra structures build, be running in the red?
What I mean is why would you construct the basic econ model such that you will have trouble managing it at the baby setting?
Yes, I could trade more, but you should not have to so early in the game (2194).
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