Current Version: 1.02
Last Update April 4
(keep "hey new patch!" talk here. for specific issues, post in the help forum)
History
April 2, 2003: Cople of new tweaks, fixes
New Features:
+ Made AI better at negotiating in trade screen
+ Changed navigation bonus to be +moves rather than a percent
+ AI easier to trade techs back and forth with.
+ AI puts more emphasis on how far away an empire is before deciding to go to war
+ planet/ship lists refresh if open at beginning of turn
+ optimized Listbox painting a bit
+ option to disable just event music in prefs.ini
+ code to make ship leave orbit if moved from ship list
Bug Fixes
+ random buttons hide when race disabled
+ fixed dead ship maint bug
+ fixed trade routes not clearing when load/start new game bug
+ fixed up message coming late bug
+ Fixed tribute bug
April 1, 2003: Couple of crash fixes
Bug fixes:
+ Divide by Zero crash (Thanks bunboy)
+ Terror Star destroying stars could cause data corruption to starship object (Thanks bunboy)
March 31, 2003: Tweaks, fixes, and events...
1.01A.30
New Features:
+ GalCiv AI tweaked so that it bargains more intelligently at lower levels
+ General difficulty level affects which random events will be used (i.e. no more getting clobbered by an advanced story arc when you're just learning the game)
+ New Cut scene: When a player dies, you get a cut scene of ships conquering them.
+ New random event - population boom.
+ Social programs cost slightly less to maintain
+ Details screen now displays how much maint. completed projects use "(X)" by their names.
Bug Fixes:
+ Metaverse submissions should work for all players
March 30, 2003: Tweaks, fixes, and events...
Changes:
+ Some random events come later in the game.
+ Technology Trade United Planets issue nerfed
+ AI considers technology trade values more at lower intelligence levels
+ Crash bug in diplomacy screen hopefully fixed
+ Terraformer can be built
+ SDNet.lib updated for those who have had trouble submitting scores. Make sure you register with the metaverse.
+ Duplicate building of wonders / trade goods fixed
+ Added 2 new random events
+ Anti-Cheat methods beefed up
+ Metaverse submits difficulty level
Last Update April 4
(keep "hey new patch!" talk here. for specific issues, post in the help forum)
History
April 2, 2003: Cople of new tweaks, fixes
New Features:
+ Made AI better at negotiating in trade screen
+ Changed navigation bonus to be +moves rather than a percent
+ AI easier to trade techs back and forth with.
+ AI puts more emphasis on how far away an empire is before deciding to go to war
+ planet/ship lists refresh if open at beginning of turn
+ optimized Listbox painting a bit
+ option to disable just event music in prefs.ini
+ code to make ship leave orbit if moved from ship list
Bug Fixes
+ random buttons hide when race disabled
+ fixed dead ship maint bug
+ fixed trade routes not clearing when load/start new game bug
+ fixed up message coming late bug
+ Fixed tribute bug
April 1, 2003: Couple of crash fixes
Bug fixes:
+ Divide by Zero crash (Thanks bunboy)
+ Terror Star destroying stars could cause data corruption to starship object (Thanks bunboy)
March 31, 2003: Tweaks, fixes, and events...
1.01A.30
New Features:
+ GalCiv AI tweaked so that it bargains more intelligently at lower levels
+ General difficulty level affects which random events will be used (i.e. no more getting clobbered by an advanced story arc when you're just learning the game)
+ New Cut scene: When a player dies, you get a cut scene of ships conquering them.
+ New random event - population boom.
+ Social programs cost slightly less to maintain
+ Details screen now displays how much maint. completed projects use "(X)" by their names.
Bug Fixes:
+ Metaverse submissions should work for all players
March 30, 2003: Tweaks, fixes, and events...
Changes:
+ Some random events come later in the game.
+ Technology Trade United Planets issue nerfed
+ AI considers technology trade values more at lower intelligence levels
+ Crash bug in diplomacy screen hopefully fixed
+ Terraformer can be built
+ SDNet.lib updated for those who have had trouble submitting scores. Make sure you register with the metaverse.
+ Duplicate building of wonders / trade goods fixed
+ Added 2 new random events
+ Anti-Cheat methods beefed up
+ Metaverse submits difficulty level
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