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That Crash hurt.....

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  • That Crash hurt.....

    There we are the Tuberian Hegemony is 5 turns away from a Cultural Victory. I leave the room to go get something to drink while the computer does it's turns.

    I come back and there it is: Windows wants to send an error report on GC II. Clcik send and the game ends.

    Okay I have autosave enabled, so I only go back about 5 minutes altogether, right before where they told me to keep my culture up 10 turns for the win.

    Turn 1: Mega Event - All unihabited planets within two grid squares of so-so planet are now PQ 15!

    About 40 planets.

    Turn 2: Random event - Assassination of Terran Alliance president, time for war.

    Turn 3: Random event - Assassination of Yor Collective president, again even more war.

    I love this game!

    ACK!
    Don't try to confuse the issue with half-truths and gorilla dust!

  • #2
    Ack is right! I’ve had the assassination event happen stir up quite a few games, but never two in one game!

    Actually, I kind of wish my later games would get shaken up like that! It would give me a reason to finish as opposed to thinking of it as slogging to a painful and time consuming end – and then hitting the silk and starting a new game.

    Hydro

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    • #3
      It's the war and the colony rush at the same time that is a pain.



      ACK!
      Don't try to confuse the issue with half-truths and gorilla dust!

      Comment


      • #4
        Oh, that was the NEW game! Talk about starting off on the wrong foot!

        Were all those juicy PQ15 planets by you, by any chance?

        Hydro

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        • #5
          Luckily, centered right around the former Torian home planet.



          ACK!
          Don't try to confuse the issue with half-truths and gorilla dust!

          Comment

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