Ah, so you playing the campaign first? I haven't even started the DA one yet. Still, I love the concept that was also in GalCiv2 - alternate missions. If you lose a mission, you can play a different (and easier) one instead. That's very good for those challenging missions, avoids the frustration of being unable to continue the campaign because some mission is too hard.
Hydro, a very good post. Believe me, the colony rush can be very different. My last game was pretty unusual, I had lots of good planets nearby (class 15 or better, one class 19), but all these planets had some sort of an extreme condition. As a result, I was forced to prioritize the extreme colonization techs, which left me with worse economic techs, initially. The great planets were more than worth for it, eventually.
Also, try ships without engines. Not any good if you really need some distance on them, but an all-weapons ship will pack quite a punch, after all. The AI won't hesitate to use such ships. And forget defenses, they're much weaker now than they were in vanilla - I no longer bother with defenses unless I have really good one, certainly not on fighters.
Use AI's weapons lines against them. They're reasonably okay at using defenses against your weapons, but they'll often have a fairly advanced weapon in one category (such as Sparrow missiles) without even having the basic theory tech for another weapon. Since you can see which techs they have in diplomacy, and you can usually tell which civ is the most likely to attack you, you can prepare yourself better.
Hydro, a very good post. Believe me, the colony rush can be very different. My last game was pretty unusual, I had lots of good planets nearby (class 15 or better, one class 19), but all these planets had some sort of an extreme condition. As a result, I was forced to prioritize the extreme colonization techs, which left me with worse economic techs, initially. The great planets were more than worth for it, eventually.
Also, try ships without engines. Not any good if you really need some distance on them, but an all-weapons ship will pack quite a punch, after all. The AI won't hesitate to use such ships. And forget defenses, they're much weaker now than they were in vanilla - I no longer bother with defenses unless I have really good one, certainly not on fighters.
Use AI's weapons lines against them. They're reasonably okay at using defenses against your weapons, but they'll often have a fairly advanced weapon in one category (such as Sparrow missiles) without even having the basic theory tech for another weapon. Since you can see which techs they have in diplomacy, and you can usually tell which civ is the most likely to attack you, you can prepare yourself better.
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