I used to get frustrated trading techs with the AIs because I had no easy way of seeing what the research point cost of the techs were from the diplomacy screen, and whenever the AI agreed to a deal I felt like I was probably getting ripped off.
I started doing something new on every trade I do. After getting the green text indicating the AI would accept the trade, I go over to the money section and ask for some credits as well, moving it up until the text goes red, then bumping it down into green. This way I know I'm getting the very most out of the AI civilization that I can for what I'm giving them, and it helps my bank account too. If the AI has a lot of cash, sometimes they will give you an unusually large amount for a tech, far more than it's worth. I've had AIs give me 500 BC for an early tech like "Beam Weapon Theory" that they could have researched in one turn.
Another thing I've started doing when making trades is offer the most valuable tech I am willing to give up first, and working my way down. Since the AI will pay more if they have more money, you don't want to deplete their account on the cheap techs. This works well in conjunction with the idea of trading away inferior techs to the ones that the AI already has. If I decide I want to trade away Laser III to someone, I will then immediately sell them Laser II, Laser I, Beam Weapon Theory, all the way down until i get to one they already had. This feels like an exploit, though, as the AI really should devalue obsolete techs and they are getting virtually no benefit for having the inferior techs - all they are good for is trade or to make slightly cheaper spaceships (i.e. I only have 1 space left after installing a Laser IV so I install a Laser III instead and save 1BC).
I started doing something new on every trade I do. After getting the green text indicating the AI would accept the trade, I go over to the money section and ask for some credits as well, moving it up until the text goes red, then bumping it down into green. This way I know I'm getting the very most out of the AI civilization that I can for what I'm giving them, and it helps my bank account too. If the AI has a lot of cash, sometimes they will give you an unusually large amount for a tech, far more than it's worth. I've had AIs give me 500 BC for an early tech like "Beam Weapon Theory" that they could have researched in one turn.
Another thing I've started doing when making trades is offer the most valuable tech I am willing to give up first, and working my way down. Since the AI will pay more if they have more money, you don't want to deplete their account on the cheap techs. This works well in conjunction with the idea of trading away inferior techs to the ones that the AI already has. If I decide I want to trade away Laser III to someone, I will then immediately sell them Laser II, Laser I, Beam Weapon Theory, all the way down until i get to one they already had. This feels like an exploit, though, as the AI really should devalue obsolete techs and they are getting virtually no benefit for having the inferior techs - all they are good for is trade or to make slightly cheaper spaceships (i.e. I only have 1 space left after installing a Laser IV so I install a Laser III instead and save 1BC).
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