Originally posted by Solver
With the combat system, though... I think I get it. For example, you have beams, which the AI counters with shields. That's fine. But what if I have a tech lead and my beams are a couple of levels above the AI's armor. Does that mean I'm going to run him over?
With the combat system, though... I think I get it. For example, you have beams, which the AI counters with shields. That's fine. But what if I have a tech lead and my beams are a couple of levels above the AI's armor. Does that mean I'm going to run him over?
So far in my games on Tough+ the AI seems to do very well in countering my weapons/defense combo. In my current game I was going up the mass drivers tree. During my first war I was doing well and then the AI started adding in Armor defense (which negates Mass Drivers). I notice the AI's at my border start to do the same. Now my ships are still winning but at great losses.
I declare peace.
I beeline up the beam weapon tree up to Plasmas. Now in my followup war I cut through the AI like butter.
Next on my list are the Drath and my beams cut through him too BUT he is also high in beam weapons so I take losses as I develop some shields.
Once I get some of those I do much better. I wipe out much of his fleets.
Then what do I see come out of his home systems?
18 *missle* attack, 12 beam defense ships, all in fleets.
Holy cr@p! Sure I have 16 beam attack but I can't counter that. He rips me a new one with the missles.
So I need to beeline up the missle defense tree to try to counter. I also work up the missle tree to get harpoons but will continue up the beam tree as well? Why? I find that combined arms works very well. So if I can get a mix of ships, some beam specialists and some missle specialists and perhaps a nearly pure defender then that's a fleet that can do some all around damage.
I haven't gotten high enough in the weapon tree to see if it's best to keep going up one tree to the end. Probably. But it's a strat I haven't needed to try yet.
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