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GalCiv2 Wish List

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  • GalCiv2 Wish List

    1. I want to design my own ships.
    2. I want to fight in fleets on a tactical map. 3d would rock, but 2d is acceptable.
    3. I want a turn based tactical combat, where the orders are given/mapped, then both parties execute them at the same time.
    4. Interia, heading, accelerate, decelerate, turning, firing are limited by ships type and specials during combat. Different weapons have different firing arcs etc....such that you can set orders to fire on the enemy ship at point blank and end up flying by him before you get a shot off, because he accel'd by you.
    5. I'm not overly concerned about planets or how they are implemented, but "sameness" to be avoided.
    6. I'm not thrilled about "finding" stuff floating in space, rather to find them on the planet.
    7. Oh and the ai must still rock.

    I'll probably think of more, but this is a start.
    BTW my favorite type of game is 4X space games and I've played them all. I tried the first GalCiv, but it did not hold my interest for very long...only a few days.
    We're sorry, the voices in my head are not available at this time. Please try back again soon.

  • #2
    1 will be in

    I dont really care for tactical combat. It usually ends up with the player having a huge advantage over the AI. I'd rather have it computed/peformed automatically like they're planning to....actually, i like all the decisions they've made so far regarding GC 2.

    My wish list would be to complete the things they want to do
    <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
    Play Bumps! No, wait, play Slings!

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