Announcement

Collapse
No announcement yet.

GalCiv2's government/social system

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • GalCiv2's government/social system

    One thing I disliked of GalCiv (and it is pretty much the only main point) is that all I could decide about how I rule my planets was if it was republic/empire/democracy, the level of propaganda and a few random events.

    So, what do you think would be the best way to manage society and politics in GalCiv 2?

    I have my own idea to propose, but go ahead with yours:
    Like in Alpha Centauri, one could chose between 4 or 5 possibilities for each of a few caracteristics (fictive exemple: the economy, administrative structure, moral justification for power, presence of robots over humans, whattever else).

    These bars could also depend on some choice done by some specific random events, but... in any way it would be even more immersive and fun to me

    With a few choices, you can get in your mind how your world is, and how it is to live in your world. Of course, one can add to this what GalCiv1 already had
    Go GalCiv, go! Go Society, go!

  • #2
    I guess this means some discussion here of what we want doesn't constitute a wishlist which we weren't going to have here?

    So far, I've stuck with Empire, I don't want to lose my bonuses. I don't use propaganda. Maybe detatch the bonuses from political parties? Probably not a good idea.

    I'd accept something SMACish. Your fictive examples sound all right, except maybe the robot one.

    Comment


    • #3
      Well I just wanted to discuss it to push this further.


      I'm not deciding wether it's a wish list or not, but the developers are reached by what was organized specifically for that: the threads on the www.galciv.com forum.
      Go GalCiv, go! Go Society, go!

      Comment

      Working...
      X