I agree with yin. I play most of the time incredible (usually losing) and genius (usually winning) ai's, and they don't often make coordinated assaults. They do recognize targets, like starbases when they can see them, which need being taken out. They will use their fleet effectively, but the ai doesn't use its transports in an intelligetn manner. They don't invade. I once gave a loaded combat transport to an ai just next to an unguarded enemy planet, and the ai just moved the transport to its own base instead of invading...
On smaller maps, with less decisions to take, the ai seems to be better able to focus. Gigantic maps are mostly a joke, as the ai will send troops years after you rebuilt a ship to destroy them all (on genius).
The ai also needs to defend its worlds better. They tend to move their ships out of the planet and let them there when they'd be better of defending in orbit. Also, they should upgrade and stop building colony ships, transports and freighters in industrial quantities. They should also sometimes stack a ship over a starbase to help protect it.
Overall, despite all these weaknesses, the ai is quite good, because it manages well on econ, tech and diplomatic sides. Just tell it not to attack scouts with AMMs and all will be fine.
On smaller maps, with less decisions to take, the ai seems to be better able to focus. Gigantic maps are mostly a joke, as the ai will send troops years after you rebuilt a ship to destroy them all (on genius).
The ai also needs to defend its worlds better. They tend to move their ships out of the planet and let them there when they'd be better of defending in orbit. Also, they should upgrade and stop building colony ships, transports and freighters in industrial quantities. They should also sometimes stack a ship over a starbase to help protect it.
Overall, despite all these weaknesses, the ai is quite good, because it manages well on econ, tech and diplomatic sides. Just tell it not to attack scouts with AMMs and all will be fine.
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