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Meta spent $4.3 billion on its VR division in three months and made $440 million in return

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  • Meta spent $4.3 billion on its VR division in three months and made $440 million in return

    If Nintendo made a VR console, would it spend that much and make so little?
    if Meta made peripheral devices for PC and console, would they be any good?

    so you've got potentially a billions and billions corporate spending program that fails harder than my autofire (1990) on some 14.99 NES advantage knockoff

    what a waste of money for a dead end nothing burger technology from the 1990's that can't decide if it will ultimately just be a mobile gaming platform

    and doesn't the phone do better ?

    samsung goggles...

    meta is going to lose every battle to twitter
    and that's its first business
    pfft

    not even number one in your home industry failing away with frivolous dead end spending

    nerd

  • #2
    With all the options out there like smartphone VR and other gadgets, it's a tough market to crack. Plus, competition in the tech world can be fierce

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    • #3
      See how long the little gray aliens can make it across the ever-expanding regions.
      run 3

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      • #4
        Meta's significant investment in its VR segment, despite a lower immediate return, shows its dedication to virtual reality innovation. This degree of attention and investment is crucial for innovation and could lead to significant advances. It's inspiring to see a company taking such risks to shape immersive experiences. geometry dash

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        • #5
          Even if VR investment yields a lower return, Meta's commitment to VR innovation is clear. Innovation requires this focus and effort, which could lead to major improvements. This company's risk-taking to create immersive experiences is inspiring.
          ​

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