@ Dis, i just still find it hard to call my forward op guys(scouts is my nice friendly term of choice) as it is - cannon fodder!
these poor unfortunates would often be my greenest recruits armed with nothing more than a stun baton and maybe a smoke/normal grenade. They would lead the sweep of the area and if they made it to the downed ufo, they were first in to try to capture a live alien. Needless to say they had a very high fatality rate - i worked it out at about 70% chance of death in first mission.
Thier job as you point out is to spot the aliens and draw fire to enable the main team(the guys with the best stats/potential) to get into position to take the alien scum down.
I role-played that these guys must have come from a slightly different background to the rest of the team, maybe with some criminal background(ex-Awol/military prison etc) or a file from the state that they were completely expendable.
Those guys, if they survived, often became the greatest hero's in a succesfull mission. Man...... armed with just a stun baton!!! lol it was insane but quite effective.
@Quillian,
I read somewhere that there was a bug on the difficulty settings of the game(maybe this was the pre-patched version?). Anyway the easiest setting could be just as lethal as the medium settings - it depended on what you came across in the tbs battle maps. like you say you could wipe out as soon as opening the doors on landing in the area! I did try a game on the hardest setting and basicaly every alien became a crack shot - they wouldn't miss, or it seemed like they wouldn't, my team went down one shot at a time in about 3 turns.
'Easy' is a good place to start from
these poor unfortunates would often be my greenest recruits armed with nothing more than a stun baton and maybe a smoke/normal grenade. They would lead the sweep of the area and if they made it to the downed ufo, they were first in to try to capture a live alien. Needless to say they had a very high fatality rate - i worked it out at about 70% chance of death in first mission.
Thier job as you point out is to spot the aliens and draw fire to enable the main team(the guys with the best stats/potential) to get into position to take the alien scum down.
I role-played that these guys must have come from a slightly different background to the rest of the team, maybe with some criminal background(ex-Awol/military prison etc) or a file from the state that they were completely expendable.
Those guys, if they survived, often became the greatest hero's in a succesfull mission. Man...... armed with just a stun baton!!! lol it was insane but quite effective.
@Quillian,
I read somewhere that there was a bug on the difficulty settings of the game(maybe this was the pre-patched version?). Anyway the easiest setting could be just as lethal as the medium settings - it depended on what you came across in the tbs battle maps. like you say you could wipe out as soon as opening the doors on landing in the area! I did try a game on the hardest setting and basicaly every alien became a crack shot - they wouldn't miss, or it seemed like they wouldn't, my team went down one shot at a time in about 3 turns.
'Easy' is a good place to start from
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