The door of the UFOs is always visible IIRC - so it´s either on the south-side or the east-side. It is always closed at the beginning of a turn (it auto-closes at the beginning of each) and to walk through it, position a soldier in front of it and then simply try to walk to the other side of it - it will open automatically. It is a little hard to see at first, but once you have seen one, you will know what to look for. It can also be seen on the map: Where it is, the otherwise solid wall of the UFO is perforated - one pixel missing on each side of the door. I suggest you do a complete walk around the UFO - there really is no trick to it - you will see it. EDIT: Dont look for a hinge, AC. 
This whole thing gives me another idea: UFO-online. The player community trying to avert the alien threat in one massive global online game. Forming teams throughout the timezones, each commanding a base, helping each other out with ressources and such - it could become the biggest purely co-op game ever (and a test run for things to come
).

This whole thing gives me another idea: UFO-online. The player community trying to avert the alien threat in one massive global online game. Forming teams throughout the timezones, each commanding a base, helping each other out with ressources and such - it could become the biggest purely co-op game ever (and a test run for things to come

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