Agreed.
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100 for them, either 100 or 120 for us... I'll agree to whichever Spaced prefers.I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
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Originally posted by General Ludd
Incidentally, my orders for the first round where random.
With 0/20 and a relatively high negative modifier (say, any combination where A1-W2 > 10), there's a strong incentive to try
(A2-W1)/2+n / X / (A2-W1)+p
x3
where n = some small number you think is higher than the opp will put in defense in a low-defense scenario (say, 1, or 6); p = addon to power, again small, like 2 or 3 or 5; and X = whatever is left, for 1/3.
For example, in our situation (-6/-12):
7/13/13
7/14/13
7/13/13
which would allow you to hit three times for one damage, and block anything up to 19/20 on the offense.
The obvious other stratagy is
0/X/0 for two, and N/X/P where N/P are large numbers:
0/25/0
0/25/0
17/20/13
where you successfully block anything up to 30 on the attack (you won't get much over 30 coming at you in the first round i'd think), and then the 17/20/13 hits small defenses for one point (any defense up to 10). Then 0/33/0 for the second round, and you win 100 to 99 against most attacks...
I think 0/20 is very effective in the prelim rounds (where you just have to get one point ahead and then stay there), but not very effective in the later rounds (where you cannot afford to just stand pat). But I suppose we'll see<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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Originally posted by snoopy369
Truly random???? That would be ... interesting.
With 0/20 and a relatively high negative modifier (say, any combination where A1-W2 > 10), there's a strong incentive to try
(A2-W1)/2+n / X / (A2-W1)+p
x3
where n = some small number you think is higher than the opp will put in defense in a low-defense scenario (say, 1, or 6); p = addon to power, again small, like 2 or 3 or 5; and X = whatever is left, for 1/3.
For example, in our situation (-6/-12):
7/13/13
7/14/13
7/13/13
which would allow you to hit three times for one damage, and block anything up to 19/20 on the offense.
"
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Originally posted by EPW
This didn't seem to work very well for you Maybe I should post my strategy guide<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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Like I did to you in the last round.
This game isn't really about the probabilities, because unless your opponent is a complete idiot (which only Felch was) good orders can easily be countered if you are unlucky. More important is to play the man not the ball - I just somehow knew you would be too afraid of the KO to do two high attacks.
Likewise I've countered SC's orders for about the last 15 consecutive rounds.
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Originally posted by DrSpike
Like I did to you in the last round.
This game isn't really about the probabilities, because unless your opponent is a complete idiot (which only Felch was) good orders can easily be countered if you are unlucky. More important is to play the man not the ball - I just somehow knew you would be too afraid of the KO to do two high attacks.
Likewise I've countered SC's orders for about the last 15 consecutive rounds.We're sorry, the voices in my head are not available at this time. Please try back again soon.
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Originally posted by DrSpike
Like I did to you in the last round.
This game isn't really about the probabilities, because unless your opponent is a complete idiot (which only Felch was) good orders can easily be countered if you are unlucky. More important is to play the man not the ball - I just somehow knew you would be too afraid of the KO to do two high attacks.
Likewise I've countered SC's orders for about the last 15 consecutive rounds.<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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Yeah, there's been a few times where I've 2nd-guessed my opponent and failed. I've noticed that what you'd normally expect from someone is what they'll do more than 1/2 the time.
After that you start to figure in the hit/power bonus, and look back to see what your opponent actually did in previous rounds. I noticed that Gramps attacked in every segment but not with much power, so I felt pretty safe going for a 2 hit 2nd segment KO.
Last you do the number crunching. Again in the last round Darkcloud could have won had he realized that with the hit/power penalty he could've just barely beat me if he went all to hit with just enough power to put him over the top, assuming I went 0/33-34/0 on all 3 segments. I figured DC was too green to realize that, and in any event I sent -30- -35- -35- just to be safe.I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
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Last you do the number crunching. Again in the last round Darkcloud could have won had he realized that with the hit/power penalty he could've just barely beat me if he went all to hit with just enough power to put him over the top, assuming I went 0/33-34/0 on all 3 segments. I figured DC was too green to realize that, and in any event I sent -30- -35- -35- just to be safe.-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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He didn't have a bonus to defense per se. But his weapon 4, armor 16 compared to my weapon 9, armor 11 leaves a difference between us of -3.5 to hit, -7 power (W4-A11, or W9-A16). Against Gramps it was +/- 0, and against Spaced or the Doc there's a +.I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
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