I'm good with 100 each.
Announcement
Collapse
No announcement yet.
Gladiator X: There will be blood
Collapse
X
-
Semi-Final Matches
Theben vs. Spacius Maximus
The Doctor vs. Ludd"...awkwardly and shyly. He stroked it gently and then he blushed and turned hastily away. ‘Hullo, Sam!’ said Frodo. ‘It’s warm!’ said Sam." -The Lord of the Rings, The Fellowship of the Ring
Comment
-
How about ((W1-A2)+20)*3 + 40 ?
0/20 vs 0/20 gives you 40.
10/10 vs 0/20 gives you 70.
10/10 vs 10/10 gives you 100.
20/0 vs 10/10 gives you 130.
20/0 vs 20/0 gives you 160.
You could also increase the multiplier to 4 and increase this range (to 40-200 centered on 120).
In these matchups, Spike/Ludd would have 100 while Spaced/Theben would have 118.<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
Comment
-
Well it is. Partly it's practical, because of dual running of semis, partly it's to ensure a fitting fight, because no one wants a semi to be over in 1 or 2 rounds after all that pre-amble (or indeed to last forever with 2 20As), and partly it's equity to ensure that the people in the final haven't just fluked one lucky round.Originally posted by snoopy369
I understand that, i'm just not sure if I agree that it's a problem
Comment
-
That's a really good effort actually, but a couple of picky points:Originally posted by snoopy369
How about ((W1-A2)+20)*3 + 40 ?
0/20 vs 0/20 gives you 40.
10/10 vs 0/20 gives you 70.
10/10 vs 10/10 gives you 100.
20/0 vs 10/10 gives you 130.
20/0 vs 20/0 gives you 160.
You could also increase the multiplier to 4 and increase this range (to 40-200 centered on 120).
In these matchups, Spike/Ludd would have 100 while Spaced/Theben would have 118.
1) Need to round for elegance
2) The extremes have been accentuated a touch too much. I don't think HP should ever be below 50 even for 0/20 v 0/20. And 160 is too much even for two 20/0 players. We have used as high as 150 in the past though.
But pretty solid - 100 looks right for me and Ludd, and SC/Theben probably do need a few more points. 120 looks about right for effective bonus of 6.
How about ((W1-A2)+20)*2.5 + 50?
Theben/SC come out at 115 this way - though we could round to nearest 10 if people think that 5s are too unwieldy.
Comment
-
hmmm, there is no reason for the 20 to be in the parenthesis.
3(W1-A2)+100 or 2.5(W1-A2) + 100 seem reasonable.
Edit: Actually 2.5 seems perfect.Last edited by EPW; August 22, 2008, 04:17."...awkwardly and shyly. He stroked it gently and then he blushed and turned hastily away. ‘Hullo, Sam!’ said Frodo. ‘It’s warm!’ said Sam." -The Lord of the Rings, The Fellowship of the Ring
Comment
-
Nice formula.
I don't think it's necessary to follow that to the hilt, though it could be used to give a good idea where we should start from. In the end whatever the gladiators themselves agree on should be what's done.
Obviously for Doc/Ludd 100 is fine, as for me & Spaced, I'm partial to either 100 or 120. Any other number would seem strange, and +3 to hit, +6 power between us isn't that much. There'll probably be a bit more defense involved in our matches to compensate (assuming 100).I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
Comment
-
I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
Comment
-
Incidentally, my orders for the first round where random.Originally posted by snoopy369
Hitting Ludd is HARD. Frankly I think it's easier to go up against a 20/0 player than a 0/20 player... I screwed up the first round (obviously) and had a basically impossible task in the second, since all he had to do was 0/33/0 0/33/0 0/34/0 and then in order to hit, at 8/12 (-6 to attack/-12 to power), I had to have something like 40/0/10 in order to hit at all - which of course does not do any damage; so I had to hope he screwed up and didn't do 0/33/0. Unfortunately, Ludd is not a complete moron
Against you, it may be slightly easier...
We'll see.
Rethink Refuse Reduce Reuse
Do It Ourselves
Comment
Comment