The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Kuciwalker
2) SWG was placed in the movie era, which is a ****ty time for it because there aren't many Jedi running around. During the KOTOR era there are bajillions of Jedi, so everyone can play one and it doesn't break the setting.
3) This is being made by Bioware.
MEGAQFT!!
Bioware makes this awesome to begin with and during the KOTOR period, there is far more ability for fun options.
“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
I'm more concerned that we will never see KOTOR 3 because of this.
I just know the story backround will suck, can't they just set the KOTOR MMO during the Jedi Civil War?
Modern man calls walking more quickly in the same direction down the same road “change.”
The world, in the last three hundred years, has not changed except in that sense.
The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila
That's an inherent problem with persistent worlds, AFAIK. Game designers just can't write a decent story for a persistent world. And I don't believe you can have a MMO without a persistent world. But maybe there's a way to design the game so that an interesting story somehow emerges from player interactions.
Originally posted by DrSpike
Except players are mostly boring.
There is interesting stuff being done in EVE, with player empires, huge player companies and all. Or Bioware could always go the Guildwars route. I hear the main campaign is all instanced. But is Guildwars even an MMORPG?
Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing
Make everyone a Jedi, or a force-sensitive (other profession), ie Bounty Hunter; and make the Jedi's limited in their choices (lose jedi powers if they do overly evil or, if dark jedi, overly good things).
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
I am anticipating a WoW clone in a Star Wars wrapper.
Please prove me wrong.
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
I liked the concept they had in star wars galaxies concerning the entrepreneur class, or whatever it was. If they can make it so that players run the game and create the stories rather than developers, i'd be excited.
Comment