Ok, if you have read my thread in the off-topic forum, you know what I am doing.
For those who don't know, here is a quick run down - I have until September to come up with a great game idea, if I succeed, I may recieve funding to have it built.
My idea is a real world MMO. I'm not exactly sure yet how it's all going to work, all I know right now is that its ambitious yet interesting and exciting.
So if you want to contribute your ideas and suggestions, please do so. I will use this thread to dump whatever work I have done. Hopefully by September, I will have something significant to show. I aim to have fully fleshed out ideas about how the game mechanics will work/connect with each other.
==================================
A basic rundown of where I am up to so far:
-------------------------------------------------------------
Continents
A continent is equivalent to one of the two islands seen in WoW.
There are 9 continents:
North America
Mesoamerica
South America
Africa
Europe
Mesopotamia
Russia
Asia
Oceania
ZONES
Each continent is seperated into zones. Every zone will have at least one small town and/or main city.
There are 52 zones:
British Columbia, Saskatchewan, Quebec, Alaska, California, Texas, Montana, Illinois, New York, Florida
Mexico, Central America, Cuba, Jamaica
Columbia, Peru, Brazil, Argentina
Egypt, Morocco, Nigeria, Kenya, South Africa, Madagascar, Congo
Great Britian, Scandanavia, Spain, France, Italy, Germany, Greece, Iceland
Israel, Saudi Arabia, Iran, Turkey
Siberia, Eastern Russia
Japan, China, Korea, Thailand, Malaysia, Indonesia, India, Nepal
Papua New Guinea, New Zealand, Western Australia, Queensland, New South Wales
MAIN CITIES
These are equivalent to the main cities of WoW, e.g. Thunderfall, Undercity; but most likely much much bigger.
There are 20 main cities:
Toronto, Los Angeles, New York
Mexico City
Rio de Janeiro, Lima
Cairo, Nairobi
London, Paris, Rome
Jerusalem, Karachi
Moscow
Tokyo, Shanghai, Singapore, New Delhi
Auckland, Sydney
SMALL CITIES
Small cities are equivalent to the small cities in WoW, e.g. Crossroads, except quite a lot bigger.
There are 70 small cities:
Vancouver, San Francisco, Winnipeg, Houston, Denver, St Louis, Las Vegas, Washington, Miami, White Horse, St. Johns, Anchorage
Kingston, Havana, Monterry, San Salvador, Panama, San Juan, Cancun
Caracas, Buenos Aires, Tucuman, Brasilia, Cayenne, Quito, Santiago
Rabat, Luanda, Antananarivo, Monrovia, Cape Town, Pretoria
Athens, Madrid, Barcelona, Lisbon, Glasgow, Dublin, Oslo, Amsterdam, Vienna, Stockholm, Helsinki, Reykjavik
Istanbul, Baghdad, Dubai, Tehran, Yemen, Pakistan
Omsk, Irkutsk
Seoul, Taiwan, Xi'an, Vietnam, Bangkok, Kolkata, Hong Kong, Beijing, Kathmandu, Urumchi, Manila, Dili
Perth, Melbourne, Christchurch, Alice Springs, Darwin, Port Moresby
-------------------------------------------------------------
A few notes:
Time setting of game: around 2000a.d.
It's not a fantasy or Sci-Fi game, this is a realistic world.
Your modes of transportation will be: Aeroplane, Car (which you have to purchase and drive yourself, think of it as a mount), Coach, Ferry or Walk.
Airports are only located in Main Cities.
You will not select your race or class at the start of the game, instead you will develop it during play. The more you do one thing, the better you get at it. When you reach a certain level in one class, your character will be permanantly fixed to that class.
There are wild animals in certain parts of the world, but you are not required to kill them, they are simply "barriers", thus, grinding is not an issue.
Because each zone may be quite large, may have to have loading times when entering a new zone. This is easily solved for Aeroplanes, but for roads, you will enter a checkpoint/border when entering a new zone.
A few ideas:
Purchase land, buildings
Start business (Sell cars, food, drugs, etc)
Start gang
Foriegn and Political management (relations, trading, etc)
Your path will depend on your starting location. If you start in the suburbs of America, you could become a Law Enforcer, or underground gang leader.
If you start in the slums of Bangkok, you may be an exotic goods trader or soldier, at war with Malaysia.
Players can run for president of a zone, once president they have settings that can alter the rules of that zone. (go to war, peace, close trade, open trade, etc)
Problems to solve:
How will quests work?
How will you gain experience?
For those who don't know, here is a quick run down - I have until September to come up with a great game idea, if I succeed, I may recieve funding to have it built.
My idea is a real world MMO. I'm not exactly sure yet how it's all going to work, all I know right now is that its ambitious yet interesting and exciting.
So if you want to contribute your ideas and suggestions, please do so. I will use this thread to dump whatever work I have done. Hopefully by September, I will have something significant to show. I aim to have fully fleshed out ideas about how the game mechanics will work/connect with each other.
==================================
A basic rundown of where I am up to so far:
-------------------------------------------------------------
Continents
A continent is equivalent to one of the two islands seen in WoW.
There are 9 continents:
North America
Mesoamerica
South America
Africa
Europe
Mesopotamia
Russia
Asia
Oceania
ZONES
Each continent is seperated into zones. Every zone will have at least one small town and/or main city.
There are 52 zones:
British Columbia, Saskatchewan, Quebec, Alaska, California, Texas, Montana, Illinois, New York, Florida
Mexico, Central America, Cuba, Jamaica
Columbia, Peru, Brazil, Argentina
Egypt, Morocco, Nigeria, Kenya, South Africa, Madagascar, Congo
Great Britian, Scandanavia, Spain, France, Italy, Germany, Greece, Iceland
Israel, Saudi Arabia, Iran, Turkey
Siberia, Eastern Russia
Japan, China, Korea, Thailand, Malaysia, Indonesia, India, Nepal
Papua New Guinea, New Zealand, Western Australia, Queensland, New South Wales
MAIN CITIES
These are equivalent to the main cities of WoW, e.g. Thunderfall, Undercity; but most likely much much bigger.
There are 20 main cities:
Toronto, Los Angeles, New York
Mexico City
Rio de Janeiro, Lima
Cairo, Nairobi
London, Paris, Rome
Jerusalem, Karachi
Moscow
Tokyo, Shanghai, Singapore, New Delhi
Auckland, Sydney
SMALL CITIES
Small cities are equivalent to the small cities in WoW, e.g. Crossroads, except quite a lot bigger.
There are 70 small cities:
Vancouver, San Francisco, Winnipeg, Houston, Denver, St Louis, Las Vegas, Washington, Miami, White Horse, St. Johns, Anchorage
Kingston, Havana, Monterry, San Salvador, Panama, San Juan, Cancun
Caracas, Buenos Aires, Tucuman, Brasilia, Cayenne, Quito, Santiago
Rabat, Luanda, Antananarivo, Monrovia, Cape Town, Pretoria
Athens, Madrid, Barcelona, Lisbon, Glasgow, Dublin, Oslo, Amsterdam, Vienna, Stockholm, Helsinki, Reykjavik
Istanbul, Baghdad, Dubai, Tehran, Yemen, Pakistan
Omsk, Irkutsk
Seoul, Taiwan, Xi'an, Vietnam, Bangkok, Kolkata, Hong Kong, Beijing, Kathmandu, Urumchi, Manila, Dili
Perth, Melbourne, Christchurch, Alice Springs, Darwin, Port Moresby
-------------------------------------------------------------
A few notes:
Time setting of game: around 2000a.d.
It's not a fantasy or Sci-Fi game, this is a realistic world.
Your modes of transportation will be: Aeroplane, Car (which you have to purchase and drive yourself, think of it as a mount), Coach, Ferry or Walk.
Airports are only located in Main Cities.
You will not select your race or class at the start of the game, instead you will develop it during play. The more you do one thing, the better you get at it. When you reach a certain level in one class, your character will be permanantly fixed to that class.
There are wild animals in certain parts of the world, but you are not required to kill them, they are simply "barriers", thus, grinding is not an issue.
Because each zone may be quite large, may have to have loading times when entering a new zone. This is easily solved for Aeroplanes, but for roads, you will enter a checkpoint/border when entering a new zone.
A few ideas:
Purchase land, buildings
Start business (Sell cars, food, drugs, etc)
Start gang
Foriegn and Political management (relations, trading, etc)
Your path will depend on your starting location. If you start in the suburbs of America, you could become a Law Enforcer, or underground gang leader.
If you start in the slums of Bangkok, you may be an exotic goods trader or soldier, at war with Malaysia.
Players can run for president of a zone, once president they have settings that can alter the rules of that zone. (go to war, peace, close trade, open trade, etc)
Problems to solve:
How will quests work?
How will you gain experience?
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