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half-life 2 sucks

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  • Originally posted by Quillan
    Halo does not have a physics system, Asher. Halo has some programmed physics applied to certain things, like the vehicles and grenades, but that's it. Nothing else in the world reacts. Not the water, not the terrain, not the scenery, nothing.


    Um, WTF? This is demonstrably false.

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    • Originally posted by Quillan
      Asher, almost every one of the reasons you posted why HL2 was a "ho-hum shooter" are subjective judgements.
      Ya think?

      None of these are valid reasons to say "HL2 sucked" like Kuci did in the first post
      It certainly is, because when reviewing entertainment is clear that when you say something is bad or "sucks" you did not enjoy it. It is all subjective.
      "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
      Ben Kenobi: "That means I'm doing something right. "

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      • Originally posted by Kuciwalker
        Um, WTF? This is demonstrably false.
        Demonstrate please, then. In the original Halo, if you drop a weapon, it bounces in a specific fashion, no matter if you throw it down in a flat hallway, on a ramp facing up or down, on the ground outdoors, or even off a bridge like the one across the final canyon in Assault on the Control Room. The glass breaks in the same pattern if you hit it with a pistol but or shoot it with a rocket. Markings will be left on the walls/floors/ground, but no deformation happens. What else in the world reacts? Am I forgetting something? Grenades will detonate sympathetically from others, but I don't think even the weapons scatter from an explosion. You can't move a body once it falls. What there is affected by a physics system?

        And Asher, to me at least, the difference between "it sucks" and "I didn't like it" is that the former is a blanket statement that applies to others. If Half Life 2 truly sucked, I wouldn't like it. Others wouldn't like. Everyone wouldn't like it. This is plainly untrue, therefore it doesn't suck. Perhaps we are simply debating semantics.
        Age and treachery will defeat youth and skill every time.

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        • Originally posted by Quillan
          Demonstrate please, then.
          Was already done when you were shown games using bit-for-bit the exact same physics engine that's in HL2.

          The fact that you use a game from Halo (1) from 2001 is pathetic. Halo 2 and 3 -- when you drop a gun, it falls according to physics. You fail.

          And Asher, to me at least, the difference between "it sucks" and "I didn't like it" is that the former is a blanket statement that applies to others. If Half Life 2 truly sucked, I wouldn't like it. Others wouldn't like. Everyone wouldn't like it. This is plainly untrue, therefore it doesn't suck. Perhaps we are simply debating semantics.
          Bull ****. Britney Spears sucks, plenty of people like it.

          Taste in entertainment is ALWAYS subjective. Don't play semantic games. When someone says something in entertainment "sucks", it is inherently and obviously subjective.
          "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
          Ben Kenobi: "That means I'm doing something right. "

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          • In the original Halo, if you drop a weapon, it bounces in a specific fashion, no matter if you throw it down in a flat hallway, on a ramp facing up or down, on the ground outdoors, or even off a bridge like the one across the final canyon in Assault on the Control Room. The glass breaks in the same pattern if you hit it with a pistol but or shoot it with a rocket. Markings will be left on the walls/floors/ground, but no deformation happens. What else in the world reacts? Am I forgetting something? Grenades will detonate sympathetically from others, but I don't think even the weapons scatter from an explosion. You can't move a body once it falls. What there is affected by a physics system?


            This reminds me. One of the first things I did with HL2: picked up a TV and threw it at an NPC as they were talking to me. What did they do? Continue talking while the TV effortlessly deflected off of their head.

            You think rather highly of the HL2 physics system. In a lot of ways, it was half-assed. It's not a true "real life sandbox" in physics like you paint it to be. Anyone who played it can see through your ****.
            "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
            Ben Kenobi: "That means I'm doing something right. "

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            • Actually, Asher, several times in HL2 when I'd be near vital NPCs I'd shoot them or hit them with the crowbar; it did nothing. That has nothing to do with the physics system, it simply is the way they coded the game to make critical NPCs or story portion NPCs immune to friendly damage. Stupid, but that's what it is.

              Kuci said that my point about the original Halo was demonstrably false. I'm asking him to demonstrate. We're not talking about newer games with physics systems, we're talking about the original Halo. If there's anything else that reacts, I can't think of it. What have I missed?

              Oh, and while I'm thinking about it, your list included Source Engine. Duh, that's what HL2 is on, so of course it includes Havoc physics.

              Now, considering that you seem to be foaming at the mouth over the subject and an intelligent debate seems to be beyond you at this point, I'm out of this thread, where I should have stayed in the first place.
              Age and treachery will defeat youth and skill every time.

              Comment


              • Originally posted by Quillan
                Kuci said that my point about the original Halo was demonstrably false.
                You said "Halo", which is a franchise. He probably didn't think you were stupid enough to compare Halo: Combat Evolved (from 2001) with HL2. But you were. Whatever.

                I'm asking him to demonstrate. We're not talking about newer games with physics systems, we're talking about the original Halo. If there's anything else that reacts, I can't think of it. What have I missed?
                Why the hell are "we" talking about Halo 1? Your comment was ambiguous and it doesn't make sense to talk about the original Halo in this context at all. You made a statement that the reason HL2 had physics puzzles was because "unlike other games" it had Physics. The problem is other games have physics and don't have stupid-ass physics puzzles.

                Halo 2 and Half-Life 2 came out within a couple weeks of eachother. Why the hell would any intelligent person compare Half-Life 2 to Halo 1 instead? The reason is simple: because Halo 2 and Half-Life 2 have completely identical physics engines, which completely obliterates your argument than Half-Life 2 is the "only game with physics".

                Oh, and while I'm thinking about it, your list included Source Engine. Duh, that's what HL2 is on, so of course it includes Havoc physics.
                Yes, and? It's included because of the Source SDK, of which many mods are based independent of HL2 (eg, Goldeneye: Source). Don't understand your point at all.

                Now, considering that you seem to be foaming at the mouth over the subject and an intelligent debate seems to be beyond you at this point, I'm out of this thread, where I should have stayed in the first place.
                How the hell can we have an intelligent debate when you compare Half-Life 2 to a game from 2004 instead of one of its contemporaries? How the hell can we have an intelligent debate when you take issue with the fact that Source is listed as part of a list of games with Havoc? How the hell can we have an intelligent debate when you refuse to be intelligent?
                Last edited by Asher; November 16, 2007, 22:37.
                "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
                Ben Kenobi: "That means I'm doing something right. "

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                • Now, considering that you seem to be foaming at the mouth over the subject and an intelligent debate seems to be beyond you at this point, I'm out of this thread, where I should have stayed in the first place.
                  Well, considering you entered the thread with a bizarre statement like this one:

                  Originally posted by Quillan
                  Wig, yes the physics puzzles are somewhat simplistic. Do you know why you don't have simple physics puzzles in some other FPS games? Because they have no physics at all. At best, the majority of games have ragdoll physics for interesting (and unrealistic) death effects.
                  I'd say you got what you should expect. Your next post:

                  What I found significant was that HL2 was the first game to have (what I felt was) a really good implementation of physics into the game.
                  Backs off the claim to focus just on Halo and the nature of HL2's implementation of physics. Yes, HL2's physics engine is more advanced than the first Halo's. It is not used to any good effect and actually ruins the game, however.

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                  • Originally posted by DrSpike
                    HL2
                    Halo

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                    • Originally posted by DrSpike
                      Spam spam spam.

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                      • Originally posted by Kuciwalker snidey snidey snidey

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                        • You guys are just upset because Halo 3 is the only game with guns.
                          "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
                          Ben Kenobi: "That means I'm doing something right. "

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                          • Originally posted by DrSpike
                            whatever

                            crusader kings
                            "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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