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half-life 2 sucks

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  • #61
    Originally posted by Sn00py
    Sounds like you're having some difficulty playing the game Kuci.
    I hate it when people associate saying a game sucks means that person is bad at it

    It seems to be a familiar theme :/
    A ship at sea is its own world. To be the captain of a ship is to be the unquestioned ruler of that world and requires all of the leadership skills of a prince or minister.

    Men grow tired of sleep, love, singing and dancing, sooner than war

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    • #62
      Stop sucking then.

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      • #63
        When we were discussing weapons I was talking about the weapons themselves, I agree the limitation to two weapons adds realism and the need to make an extra tactical choice.

        This is all negated by Halo's heath system however, which allows you to simply charge infinitly throughout the game with no care for hits. Charge, cover. Charge, cover. Charge, cover. This, more than anything else, is why I call Halo a shiny arcade game. While it provides for faster gameplay, it really removes any need for tactics the other features create.
        "The DPRK is still in a state of war with the U.S. It's called a black out." - Che explaining why orbital nightime pictures of NK show few lights. Seriously.

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        • #64
          Anyone really not enjoy the attack with ant-lions on Nova Prospekt and feel that it felt epic in scale and thick with atmosphere?

          Or enjoy the scarey fate of Ravensholm?



          Or in Episode 1 really feel an attraction for a character in a computer game when she looks at you with those eyes?

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          • #65
            You have very clearly only played the game on Easy or Normal, Patty.
            "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
            Ben Kenobi: "That means I'm doing something right. "

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            • #66
              Edit: Directed at Patty, can calm down now.
              Last edited by kittenOFchaos; October 20, 2007, 14:23.

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              • #67
                Originally posted by Solver
                LOTM, if you play HL2, you'll like it more than HL. Based on your reactions to HL anyway. HL2 has the things you liked in HL but gets rid of jumping puzzles for the most part - there is only one real jumping puzzle.
                actually next FPS I get (And ive got a lot of other things on my list before that) would probably be a WW2 shooter or one of the "tactical" shooters folks have mentioned. Certainly not Halo. I was just amused at the parallelism between my HL comments and others HL2 comments without (as Kuci says) my having any previous exposure to FPS.
                "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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                • #68
                  I can recommend Call to Duty (sequels and all) for WW2 FPS fun, surprised no-one talked about Farcry here (which is superb) and for FPS war, Operation Flashpoint is still the best (not wholly convinced by Arma scenario to put it above OP).

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                  • #69
                    Seconded on CoD. It's not quite as hardcore as most of the other tactical shooters so it's a good way into the genre I think.

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                    • #70
                      Originally posted by Asher
                      You have very clearly only played the game on Easy or Normal, Patty.
                      QFT.

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                      • #71
                        I've played both HL2 and HL2EP2 to the end (though the game kept crashing on me during the race-to-the-top-of-the-Citadel battle :-/ in HL2). They were both pretty meh, but I wouldn't call them bad games. These fps games aren't really my thing so I'm somewhat biased against them to start with.

                        The graphics and the atmosphere they created were very impressive and enjoyable. Zombies acted like zombies (but I have to wonder about grenade-throwing zombines (combine soldiers c*m zombies) in HL2EP2), Combines acted like poorly trained but persistent recruits. The various "alien" robots acted simple minded, but I would expect them too given their true nature... (spoiler in there). As for vehicles, you have to understand the world of HL2: Aliens have completely dominated Earth and enslaved its population. Military hardware was pretty much destroyed in the initial invasion, and the population has been enslaved to build stuff from salvaged stuff, so much of the processed metal in the world prior to the Combine invasion is being recycled. Cars, trucks, planes, and boats have mostly been cannibalized for Combine purposes. Trains are still around, but much like the trains in Nazi Europe, they were pretty much being used to move slaves and war materials around. "Alien" vehicles are "robotic" and as such don't have a cockpit for you to hijack them in (again, spoiler in there).

                        Some puzzles had me perplexed, but that's why God made walkthroughs. What annoyed me a little bit was the tediousness of going looong stretches without anything to do or see. Riding along the coast from City 17 to the lighthouse was obnoxious, but then again you have to consider the setting: Earth conquered, everyone enslaved, not much in the way of people being around and those that are are either Combine soldiers or zombies. The prison was actually a good level I thought. It really had that nasty sense of foreboding every step of the way to its creepy climax, which set up the delivery later for the dirty little secret behind the robots. The antlions were a little annoying, but a single shotgun blast to their face took care of that.

                        As the game never let me complete the race-to-the-top-of-the-Citadel battle, I never saw the endgame sequence, but the beginning of HL2EP2 filled in some blanks. Alyx tags along through a good portion of the game, and some Vorts tag along at various parts of the game as well so you have at least some company (and help) this time 'round. Zombies, combines, zombines, robots, antlions... you know, the usual enemies. Vehicles in this one are, well, you only get the one. What is that, a Camarro? A Mustang? Anyway, it's converted into a dune buggy of sorts and gets tricked-out later in the game: Gets a HUD for tracking rebel and enemy signatures (could have been more useful during the Strider battle by better differentiating between them and Hunters) and your display gets a little tracking icon so you can find your car again if you two get separated (I'd never had that problem in either episode or in real life). This one's very short in comparison to episode one (only a couple of hours start-to-finish) and ends abruptly, setting up for episode three. Gee, I wonder where they got their idea for the brain bugs, I mean the Starship Troopers, I mean the Advisors, I mean brain-sucking... oh nevermind.
                        The cake is NOT a lie. It's so delicious and moist.

                        The Weighted Companion Cube is cheating on you, that slut.

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                        • #72
                          Originally posted by Slade Wilson


                          I hate it when people associate saying a game sucks means that person is bad at it

                          It seems to be a familiar theme :/
                          I hate that too.






                          Read his post more thorougly.
                          be free

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                          • #73
                            I don't know what kind of brain it takes to think Halo is a worthy contender to Half Life, Asher; maybe if you were a redneck hillbilly, I could understand and be done with it.

                            But surely you believe that Half Life 1, is better than Half Life 2, Halo 1, 2 and 3?


                            I found it amusing when you said console users didn't like Half Life; that's bumbersticker material. Can you not see the underlying meaning behind your words?
                            be free

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                            • #74
                              Originally posted by Sn00py
                              I don't know what kind of brain it takes to think Halo is a worthy contender to Half Life, Asher; maybe if you were a redneck hillbilly, I could understand and be done with it.

                              But surely you believe that Half Life 1, is better than Half Life 2, Halo 1, 2 and 3?


                              I found it amusing when you said console users didn't like Half Life; that's bumbersticker material. Can you not see the underlying meaning behind your words?
                              While Half-Life is good, in the end I didn't have as much fun playing it as any of the Halos. In the end, it wasn't as good a game. A lot of the fun and momentum was interrupted -- again -- by very lame, one-trick puzzles.

                              In Half-Life, the puzzle solution was always JUMP.
                              In Half-Life 2, the puzzle solution was always USE PHYSICS.

                              Puzzles where the solution is always obvious are just a waste of time. Maybe some of you who were incredibly puzzled by these found them enjoyable, to me they were significant speedbumps to an otherwise decent game.

                              In the end, Halo 1,2,3 > Half-Life > Half-Life 2.

                              I would consider Half-Life Good, but Half-Life 2 decent at best.
                              "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
                              Ben Kenobi: "That means I'm doing something right. "

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                              • #75
                                Originally posted by Asher


                                In Half-Life, the puzzle solution was always JUMP.
                                Having played it recently, I can vouch that the were quite a variety of puzzles, though many involved jumping. The puzzles weren't particularly my cup of tea, but I could see where some would find them interesting.
                                "A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber

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