What you're saying doesn't make any sense. The reason Halo can get away without complaints about being rather linear is it doesn't make you feel stupid by making it so -- in an entirely open city -- you can only access one stupid back alley, conveniently placed with a see-saw and cement bricks near by to get over the "puzzle".
That's the difference. It's the "giant city funnels down to this one obstacle with a trivial puzzle with convenience objects nearby" gameplay that's infuriating. The game treats you like a child or a ******. The puzzles they put in at the bottlenecks are never fun nor interesting nor challenging.
That's the difference. It's the "giant city funnels down to this one obstacle with a trivial puzzle with convenience objects nearby" gameplay that's infuriating. The game treats you like a child or a ******. The puzzles they put in at the bottlenecks are never fun nor interesting nor challenging.
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