It really is all in semantics. By the standards of adventure genre "purists" as the wiki article calls them, it's definitely not an adventure game, because it's very action-oriented and is very much defined by reflexes and time. (I do think it was very reflex based, or at least required certain skills I wouldn't associate with "traditional" games. You had to figure out where safe spots were, time the planning and execution of your routes between them, etc.) By more loose definitions, though, it could certainly be considered adventure. Playing it is an adventure I'd say.
BTW snoopy, couldn't you kill people? Just not on the highest difficulty level that true thieves played at. I'm pretty sure head-on attack was sometimes viable at the lower levels, both because you'd have more health and because the game would actually let you murder.
Whatever Thief "was," it was great, it was different from most other first-person experiences out there, and even though I'm paused somewhere in the second, they should make a fourth.
BTW snoopy, couldn't you kill people? Just not on the highest difficulty level that true thieves played at. I'm pretty sure head-on attack was sometimes viable at the lower levels, both because you'd have more health and because the game would actually let you murder.
Whatever Thief "was," it was great, it was different from most other first-person experiences out there, and even though I'm paused somewhere in the second, they should make a fourth.
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