Questions:
1) Which is your favourite Civ in the original Civilization? (This could be a game-related way of asking about your favourite colour.)
2) Which official (i.e. Microprose/Firaxis-published) scenario would you recommend to a Civ player with some experience who has always avoided playing scenarios? Why?
3) Which of the effects of the Pyramids (free choice of government / free granary) is (a) the better design choice and (b) closer to real history? Why?
4) Is it a sound strategy in Colonization to spend some time looking for the advanced tribes (Aztec/Incan) before founding a (major) colony? Why (not)?
5) If there was a remake of Alpha Centauri would you like it to be designed by (a) Sid Meier/Firaxis, (b) Brian Reynolds/Big Huge Games, (c) Soren Johnson/EA or (d) none of the above? Why?
6) In the original Imperialism, do you consider the European scenarios or the random map more enjoyable?
7) Do you consider the fact that the winning screen of Two Thrones congratulates you on founding the Union of Kalmar (a) a good joke, (b) a personal insult, (c) a fingerprint of the Paradox design philosophy, (d) a symptom of the state of the gaming industry or (e) none of the above?
8) Which mission in Caesar III did you find most challenging when you first played it? Why? (If you didn't play Caesar III, please substitute any other city-building game that has missions.)
9) How do you balance expanding your railway net with purchasing stock in Railroad Tycoon? (If possible, please use the original version to illustrate.)
10) Please define the terms "game" and "toy" using the example of RollerCoaster Tycoon.
Essay Topic:
"A small, but important thing. Don't sit in a comfortable chair! Don't allow yourself the luxury of comfort. It will relax your mind and take away your focus. I play all my games in a straight-backed, wooden chair. Yes, I get stiff and sore, but it is an important reminder." (Velociryx, SMAX Guide, p. 200)
Discuss.
1) Which is your favourite Civ in the original Civilization? (This could be a game-related way of asking about your favourite colour.)
2) Which official (i.e. Microprose/Firaxis-published) scenario would you recommend to a Civ player with some experience who has always avoided playing scenarios? Why?
3) Which of the effects of the Pyramids (free choice of government / free granary) is (a) the better design choice and (b) closer to real history? Why?
4) Is it a sound strategy in Colonization to spend some time looking for the advanced tribes (Aztec/Incan) before founding a (major) colony? Why (not)?
5) If there was a remake of Alpha Centauri would you like it to be designed by (a) Sid Meier/Firaxis, (b) Brian Reynolds/Big Huge Games, (c) Soren Johnson/EA or (d) none of the above? Why?
6) In the original Imperialism, do you consider the European scenarios or the random map more enjoyable?
7) Do you consider the fact that the winning screen of Two Thrones congratulates you on founding the Union of Kalmar (a) a good joke, (b) a personal insult, (c) a fingerprint of the Paradox design philosophy, (d) a symptom of the state of the gaming industry or (e) none of the above?
8) Which mission in Caesar III did you find most challenging when you first played it? Why? (If you didn't play Caesar III, please substitute any other city-building game that has missions.)
9) How do you balance expanding your railway net with purchasing stock in Railroad Tycoon? (If possible, please use the original version to illustrate.)
10) Please define the terms "game" and "toy" using the example of RollerCoaster Tycoon.
Essay Topic:
"A small, but important thing. Don't sit in a comfortable chair! Don't allow yourself the luxury of comfort. It will relax your mind and take away your focus. I play all my games in a straight-backed, wooden chair. Yes, I get stiff and sore, but it is an important reminder." (Velociryx, SMAX Guide, p. 200)
Discuss.
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