Verto, I'm a ****ing genius.
I totally called that. The Wii is going to peak early. It's the premature ejaculator of consoles.
Xbox 360 (and to a lesser extent, PS3) will gain momentum with time -- Wii will lose it.
There are fundamental problems with the Wii. The CPU would readily be outperformed by an 800MHz Pentium III. If you think that's not an amazing limitation to a modern game developer, you're very mistaken.
The GPU has the feature set and performance of a GeForce 2 MX. If you don't think that's a severe limitation to a modern game developer, you're very mistaken.
The problem is, quite simply, excellent game developers not working for Nintendo are going to be pulled into games that allow them to do more things. The control scheme is merely an interaction layer, it's superficial -- the heart of the games is in the horsepower of the console.
Look at what's becoming of the upcoming Splinter Cell game, for instance. "Active camouflage" with detailed crowd AI to complete your missions in. That's a genuinely new kind of gameplay. Compare that to what, a frustrating implementation of a golf swing in Tiger Woods?
The simple thing to realize is the Wii is a simple console. It's the low-income, mass-market console. It's going to get low-cost games -- that's the entire pitch of the console by Nintendo to game devs anyway. There's going to be a massive amount of genuinely crappy games for the Wii -- and I think the high production costs on the PS3 and Xbox 360 will keep much of those away from the "real" consoles. The Wii is a perfect example of a fad software platform that everyone and their dog rushes to make crap implementations on. Much like the internet in the late 90s...
Not to mention the obvious: Wii's graphics look worse over time as Xbox 360's and PS3's graphics improve and HDTV penetration continues to skyrocket.
I totally called that. The Wii is going to peak early. It's the premature ejaculator of consoles.
Xbox 360 (and to a lesser extent, PS3) will gain momentum with time -- Wii will lose it.
There are fundamental problems with the Wii. The CPU would readily be outperformed by an 800MHz Pentium III. If you think that's not an amazing limitation to a modern game developer, you're very mistaken.
The GPU has the feature set and performance of a GeForce 2 MX. If you don't think that's a severe limitation to a modern game developer, you're very mistaken.
The problem is, quite simply, excellent game developers not working for Nintendo are going to be pulled into games that allow them to do more things. The control scheme is merely an interaction layer, it's superficial -- the heart of the games is in the horsepower of the console.
Look at what's becoming of the upcoming Splinter Cell game, for instance. "Active camouflage" with detailed crowd AI to complete your missions in. That's a genuinely new kind of gameplay. Compare that to what, a frustrating implementation of a golf swing in Tiger Woods?
The simple thing to realize is the Wii is a simple console. It's the low-income, mass-market console. It's going to get low-cost games -- that's the entire pitch of the console by Nintendo to game devs anyway. There's going to be a massive amount of genuinely crappy games for the Wii -- and I think the high production costs on the PS3 and Xbox 360 will keep much of those away from the "real" consoles. The Wii is a perfect example of a fad software platform that everyone and their dog rushes to make crap implementations on. Much like the internet in the late 90s...
Not to mention the obvious: Wii's graphics look worse over time as Xbox 360's and PS3's graphics improve and HDTV penetration continues to skyrocket.
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